Monster Hunter: World

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Created by

Pips_Queek

Uploaded by

pipsqueek

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About this mod

Quality of life rebalancing of weapons, traits, charms, and items, with some unlimited uses. Standalone downloads for specific features.

Requirements
Permissions and credits
Changelogs
Donations
-- FINAL UPDATE FOR FATALIS --





FILES AND THEIR FUNCTIONS


COMMON>EQUIP

armor.am_dat

  • Every charm given Speed Eating, Flinch Free, Heat Proof, and Cold Proof.
  • Had to be done manually. Please let me know if there are any incorrect skills/levels.
bottle_table.bbtbl
  • Every bow given all coatings. Coatings+ kept where applicable.
kireaji.kire
  • Every weapon purple sharpness.
  • Actual game file values. Some weapons still need to run MT to keep purple on longer hunts.
skill_data.skl_dat
  • WEX reverted [15/30/50 critrate on HZV>45. Softening may still be required to get the zone to this value.]
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COMMON>ITEM

itemData.itm
  • Unlimited standard Ammo/Coatings. Some unlimited consumables.
  • Knives: no longer supply items, storable in box and pouch. Item capacity changed from 5>100(v2) in order to...


FARM THE GAJALAKA

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COMMON>PL

askil_param.asp
  • some mantles unlimited use. Excluding: Rocksteady, Temporal, Impact, Evasion, Vitality
pl_item_param.plip
  • consumable duration 1hr. Excluding: Might Pill, Adamant Pill
  • Client side. This includes powders given to you. However your powders/Wide Range buffs on others last normal duration.
pl_param.plp
  • all evade windows set to Evasion Mantle values. ex. Dodge 13>30; Step 10>27; etc.
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HM>CLAW>SHELL>DATA

clawConstShot.shlp
clawConstShotWpGun.shlp
  • Increase claw range 1.5x

INSTALLATION: nativePC functionality for Vortex, or drag and drop into MHW main directory. This will be updated after every CAPCOM update. I have included .json files so can make your own edits with MHWEditor.

For a tutorial on moding these or other files yourself please see my attached video.


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CREDITS
Synthlight for  MHWEditor
JodoZT for  MHWNoChunk
Daveurr for MHWStudio
Headshet for HunterPie
ZappyJohn for Clutch Claw Insights
Jammeyyy(Cecil): Guinea Pig & Testing
Terminal Montage
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KNOWN ISSUES
  • Charms can only display 2 skills when viewed. Equipping them will show the added skill on your build.
  • All of this is clients side, affecting and only seen by you.