Monster Hunter: World
0 of 0

File information

Last updated

Original upload

Created by

Ignitehawk

Uploaded by

Ignitehawk

Virus scan

Safe to use

About this mod

A compilation of tweaks to every weapon for improved (I hope) balance and game feel.

Requirements
Permissions and credits
Changelogs
This is a huge compilation of weapon tweaks (many of them hitstop and motion value related) that I made for myself and friends in order to make the weapons in Iceborne feel a bit more satisfying.

INSTALLATION:
- Make sure you have Stracker's Loader installed (duh).
- Download the HOOT zip file, unzip, and copy the nativePC folder into your Monster Hunter World directory, overwriting files if necessary.
- If you want one of the optional changes, you can grab one or multiple from the Optional Files folder. Simply enter the folder you want and drag the nativePC folder inside it to your Monster Hunter World directory, overwriting if necessary.


Totally legit and not at all made-up FAQ:

Q: Can you make separate mods for each weapon? OR: Can you make [this specific change]?
A: If you don't like the changes I made to a specific weapon, or you don't like one specific thing, you can either choose not to add the specific weapon folder (I have indicated the folder number next to each weapon name in the list of changes) or edit the files yourself to whatever values you like. MHW Editor makes this quite a simple affair. Of course, if you have a specific suggestion that you think would be relatively balanced and fun, feel free to share. I might implement it into the main mod if I like it.

Q: Is this mod super cheaty?
A: The changes included are pretty modest for the most part and shouldn't affect hunt times by more than mere seconds, but since this does edit a lot of motion values and stuff, I have marked this mod as a "cheat" mod. Honestly, though, if you use it online with randoms, they probably won't even notice anything aside from the clutch attack-related stuff (see very first bullet in the list of changes).

Q: Are all of the changes you made documented?
A: I didn't start writing the list of changes until the number of changes became pretty big, so some information might be missing. That said, I remember most of what I did, so even if it's not exact, the list I have provided should give you a good idea of what's different.

Q: Why should I use this over all of the other weapon balance mods out there?
A: I have no credentials to prove that I make better judgments on balance and game feel than anyone else, aside from hundreds of hours in many MH games and a fair amount of experience with a lot of different weapons (not that it means anything; MH is addictive as heck). That said, this mod does two things I haven't seen on the Nexus as of yet: it addresses every weapon type to some extent, and it focuses on hitstop as well as motion values.


LIST OF CHANGES:
My reasons/feelings regarding each change are noted beneath each bullet like so. My estimated bias level regarding each specific weapon is also noted, from zero to three stars, followed by an explanation of how I feel about the weapon. You can maybe use this to get an idea of why certain weapons have gotten more attention than others.

All Weapons
Spoiler:  
Show


Greatsword (WP00)
Spoiler:  
Show


Sword and Shield (WP01)
Spoiler:  
Show


Dual Blades (WP02)

Spoiler:  
Show


Longsword (WP03)
Spoiler:  
Show


Hammer (WP04)
Spoiler:  
Show


Hunting Horn (WP05)
Spoiler:  
Show


Lance (WP06)
Spoiler:  
Show


Gunlance (WP07)
Spoiler:  
Show


Switchaxe (WP08)
Spoiler:  
Show


Charge Blade (WP09)
Spoiler:  
Show


Insect Glaive (WP10)
Spoiler:  
Show


Bow (WP11)
Spoiler:  
Show


Universal Bowgun Changes
Spoiler:  
Show


Heavy Bowgun (WP12)
Spoiler:  
Show


Light Bowgun (WP13)
Spoiler:  
Show



Afterword:
If you read all of those changes (or even just some of them)… wow. Thank you for listening to me ramble, and I hope you weren't horrendously offended by any of my obsessive little tweaks. I spent weeks slowly accumulating these changes, and I'm rather proud of how much I've managed to do.
I think that by and large, Capcom did a pretty great job balancing the weapons, and as such I tried to keep my changes within reasonable limits. That said, if you have any further weapon tweak suggestions, feel free to post. Just remember that what I can change is limited to motion values, hitstop time, stun values, mounting damage, etc. I can't do crazy stuff like increase animation speed or completely alter movesets (as much as I'd like to). I'm just a humble spreadsheet tweaker standing on the backs of modding giants. On that note:

A HUGE Thank You to the following people:
- Stracker, for the now famous Stracker's Loader and the ClutchRework mod, which, again, this mod uses as a baseline.
- Synthlight, for MHW Editor, which allowed me to make all of these changes with a minimum of hassle (seriously, if those attacks and values hadn't been labeled I would have been completely lost).
- Jodo for MHWNoChunk, which allowed me to get access to the files I needed to make these tweaks.
- My long-time MH-playing friends, who helped me test some of this stuff and gave me feedback.