Monster Hunter: World
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Reizo

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ReizoS

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About this mod

Makes it significantly easier to get some of the lower tier monsters' set bonuses by reducing how many armor pieces needed for each.
Also buffs some underpowered skills and provides some hard to obtain skills through charms.

And finally, some love for Ruiner Nergigante armor.

Requirements
Permissions and credits
Changelogs
This mod requires Stracker's Loader. Please ensure you have the latest version.

To install just copy and paste the nativePC folder into your MHW install folder. This mod is not compatible with other mods that edit skills or armors due to how the files work.

If you don't like messing with the numbers in the game, feel free to skip the mod entirely.

There were multiple reasons that motivated the creation of this mod:
  • After gaining access to true endgame equipment, I realized I was never going to touch the lower tier monster sets again because it was never
    worth the investment. So I figured I'd make it easier to get a lot of those skills. This was stuff like Free Meal Secret (Tigrex), Punishing Draw (Barioth), Slugger Secret (Diablos) etc.
  • Playing elemental builds turned out to be quite a bit of effort, where you either wore Silverlos armor or were practically better off just using raw, whether melee or ranged. Being locked into two armor sets (Velk/Silverlos) wasn't fun, so I buffed Nami's set and reintroduced HR Rathalos set bonus, as well as added a charm that gives regular Critical Element.
  • Some skills were way too weak to justify investment. Power Prolonger, Latent Power, Recovery Up/Speed etc - so I buffed their numbers a bit. I haven't touched up all the skills I wanted to (lookin at you, Defense Up), but its a start.
  • Nergigante is my favorite monster, and his armor was heartbreakingly bad. Not to mention his armor set bonus was entirely useless. I've modified his armor to (hopefully) reflect his aggression and his reputation as the eater of elders, and the set bonus is now actually competitive with Health Augment (the aug is still better, however).

I've tried to ensure that none of the buffs actually raise the maximum possible power level achievable, but just have more ways and more variety of being at that power level. As my first mod, it's possible I've messed up, so if you have any feedback, please do share. Especially for other skills and armor sets that need some love or possible quirky set bonuses that would benefit from being easier to use - I simply want to have more diversity at the peak power level.

The mod can be downloaded as a whole, or you can download whichever part suits your fancy. For details, please read below.

Armor Set Skill Changes: (Old set bonus requirement -> New set bonus requirement)
  •     Zinogre Essence: 3 -> 2
  •     Velkhana Divinity: 2/4 -> 2/3
  •     Silver Rathalos: 2/4 -> 2/3
  •     Shara Ishvalda Divinity: 4/5 -> 3/4
  •     Namielle Divinity: 2/4 -> 2/3
  •     Brachydios Will: 2/4 -> 2/3
  •     Brachydios Essence: 3 -> 2
  •     Tigrex Essence: 3 -> 2
  •     Nargacuga Essence: 3 -> 2
  •     Odogaron Essence: 3 -> 2
  •     Legiana Ambition: 3 -> 2
  •     Diablos Ambition: 3 -> 2
  •     Commision Alchemy: 3 -> 2
  •     Zorah Magdaros Essence: 3 -> 2
  •     Protective Polish: 60s -> 120s
  •     Odogaron Essence: 60s -> 180s
  •     Namielle Divinity:
    45s/45s duration -> 60s/90s duration
60/150 bonus Element -> 100/200 bonus Element

Skill Changes:
  •     Latent Power
        Lvl 6 and 7 now last for 150s (from 120s)
        Trigger Damage: 180/130(secret) -> 150/90
  •     Recovery Up: 120/135/150
  •     Recovery Speed: 2x/3x/4x -> 2x/4x/8x
  •     Power Prolonger:
        Dual Blades: 1.3/1.6/2 -> 1.5/2/3
        Long Sword: 1.1/1.2/1.4 -> 1.2/1.5/1.8
        Switch Axe: 1.3/1.6/2 -> 1.5/2/3
        Charge Blade: 1.1/1.2/1.4 -> 1.2/1.5/1.8
        Insect Glaive: 1.1/1.2/1.4 -> 1.5/1.8/2.5
  •     Hasten Recovery:
        Sword and Shield, Dual Blades, Bow, Heavy Bowgun, Light Bowgun: 5 -> 20
        Longsword, Lance, Switch Axe, Charge Blade, Insect Glaive: 10 -> 35
        Greatsword, Hammer, Hunting Horn, Gunlance: 20 -> 50
  •     Razor Sharp/Spare Shot:
        Sharp Loss Save: 50% -> 67%
        Gunlance Shot Save: 10% -> 17%
        Gun/Bow Save: 20% -> 33%
        Guard Consumption (of Sharpness): 50% -> 33%
  •     True Razor Sharp/Spare Shot:
        Sharp Loss Save: 70% -> 85%
        Gunlance Shot Save: 20% -> 35%
        Gun/Bow Save: 30% -> 45%
        Guard Consumption (of Sharpness): 30% -> 10%

Armor Changes:
  •     Rath Soul Set (MR) Bonus: Rathalos Essence -> Rathalos Mastery
  •     Rathalos Set (MR) Bonus: Rathalos Essence -> Rathalos Mastery
  •     Yian Garuga Set (MR): None -> Soul of the Dragoon
  •     Damascus (MR): None -> Odogaron Essence (can be stacked w/ Odo)
  •     Bone (MR): None -> Barioth Hidden Art (can be stacked w/ regular Barioth)
  •     Venom Charm, Tranq Charm, Immbilize Charm and Demolition Charm now have Critical Status at max rank.
  •     Light Eater's Charm: Tigrex Essence/Free Meal Secret
  •     Defense Charm 4: Barioth Hidden Art (Punishing Draw)
  •     Defense Charm 5: Velkha Divinity (rank 2 -> Crit Element) (You must still wear one velk armor piece for Frostcraft)
  •     Ruiner Nergigante Armor: (changed to better reflect his status as the slayer of elders, and synergize with his set bonus)
        Helm: Maximum Might (2/1) + Stamina Surge (1/0) -> Critical Boost (2/1) + Peak Performance (1/0), 2nd Slot Size: 2 -> 3
        Chest: Stamina Surge (2/2) + Maximum Might (1/2) -> Peak Performance (2/2) + Crit Boost (1/0)
        Gloves: Agitator (2/2) + Attack Boost (2/1) -> Agitator (2/2) + Critical Eye (2/1)
        Waist: Atk Boost (3/2) + Earplugs (1/1) -> Critical Eye (3/2) + Earplugs (1/1)
        Legs: Unchanged

Changelog:
u1: Changed Gold Rathian Essence from 2/5 to 2/4.