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HGDF7C213GF7D8F

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HGDF7C213GF7D8F

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About this mod

Solo/1P/2P/3P/4P scaling Safi custom quests with custom rewards.

Permissions and credits
***Requires Stracker's Loader to load custom quests***

Changelog:
v1.2 (Apr 24 2020): • Fix for 1P/4P not having a 50 min timer.
v1.1 (Apr 24 2020): • Fix for the solo 1P scaling.
                      • Updated mod description (see orange text).
v1.0 (Apr 22 2020): • Initial release.




Want to keep killing Safi'jiiva but Capcom won't let you? This is the mod for you!
Look under the MR6★★★★★★ optional quests category to find these custom quests.



Difference between this mod and the other solo Safi mods
• Scaling for 1/2/3/4 players.
• Available any time, even offline.
• Quest timer increased to 50 minutes like normal quests.
• Self-contained custom quests; does not affect the real siege quest.
• Custom rewards to simulate siege rewards.
• Custom supply box with more useful items.


Scaling for any player count

[CQ] tag for Custom Quest.
[1P]/[2P]/[3P]/[4P] tags for player limit, each quest scaled to that amount of players.
• Click spoiler for detailed scaling info.
Spoiler:  
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1P scaling:
Health= 200% > 100% (40000 HP > 20000 HP)
Part HP= 350% > 100%
Status Buildup= 250% > 100%
Base Exhaust= 180% > 100%
Base Stun= 350% > 100%
Base Mount= 250% > 100%
Monster Defense, Monster Attack & Base Status = Unchanged

2P scaling:
Health= 200% > 133% (40000 HP > 26600 HP)
Part HP= 350% > 185%
Status Buildup= 250% > 150%
Base Exhaust= 180% > 127%
Base Stun= 350% > 185%
Base Mount= 250% > 150%
Monster Defense, Monster Attack & Base Status = Unchanged

3P scaling:
Health= 200% > 166% (40000 HP > 33200 HP)
Part HP= 350% > 265%
Status Buildup= 250% > 200%
Base Exhaust= 180% > 153%
Base Stun= 350% > 265%
Base Mount= 250% > 200%
Monster Defense, Monster Attack & Base Status = Unchanged

4P scaling:
Health= 200% (40000 HP)
Part HP= 350%
Status Buildup= 250%
Base Exhaust= 180%
Base Stun= 350%
Base Mount= 250%
Unchanged stats. Same as the original siege quest.

• Scaling values from both the recon and the siege quests were used as starting points.
https://mhw.poedb.tw/eng/quest/51604
https://mhw.poedb.tw/eng/quest/51605
1P/2P HP values taken from the recon quest. Rest of 1P values also taken from same quest.
For the rest of the 2P/3P scaling stats, I did:
1P value + ( (4P value - 1P value) ÷ 3 ) = 2P scaling value.
1P value + 2( (4P value - 1P value) ÷ 3 ) = 3P scaling value.
Some % values had to be rounded up/down as quest files check for already existing % values.


Custom rewards with guaranteed Zionium Crystal + Bonus Dracolites

Red and yellow outlined rewards are the default normal, unmodified Safi rewards. Red rewards are normal Safi item drops. Yellow for part breaks.
Green and blue outlined rewards are the added modified rewards. The % stat weight is shown on the right.
1 guaranteed Zionium Crystal + 2x Rigid Dracolites per safi kill. Guaranteed items will only show up once per kill for that given reward pool, and they always show up in the first square.
• This means that you are guaranteed 3 Safi weapons (trade the Zionium Crystal at the melder for the 3x weapons) and 100 points worth of Dracolites for each Safi kill. This is roughly the same amount of rewards as a level 11-12 siege.
• To unlock the Safi Alchemy at the Elder Melder, you need to have completed the official siege at least once. If you missed it, you have to wait until Capcom makes it available officially again. Alternatively, you can still use this mod to amass some Zionium Crystals and Dracolites, which you can then dump it all into weapons once the official siege becomes available again.
• Each reward pool, not including part breaks, will have between 4-8 squares worth of rewards per Safi kill (normal quest rewards behavior). 8 squares per pool is guaranteed if you use a Lucky Voucher before the quest.
• Some RNG might apply on Dracolites. Most times it will reward you between 200-300 worth of Dracolite points (500-700+ if you're lucky). This should be enough for fully upgrading a weapon for each Safi kill.


Slightly more useful supply box

• Top box are temporary supply items that disappears after the quest ends.
• Bottom box are ammo and ammo crafting materials. Optimized for Aquashot and Sticky gunner builds.
• All items on the supply box will show up regardless of player count.
• Item count were calculated based on max carry amount, times 3 for 3 trips taken with farcasters in-between Safi phases, times 4 for a potential full group. [(Carry amount x 3) x 4] = Total amount.


How to install/remove
Spoiler:  
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Copy paste or merge to the nativePC folder at:
\Steam\steamapps\common\Monster Hunter World\nativePC

To remove, delete the following files/directories:
\nativePC\common\text\quest (52 files with the quest IDs 99496, 99497, 99498, 99499)
\nativePC\quest\q99496
\nativePC\quest\q99497
\nativePC\quest\q99498
\nativePC\quest\q99499
\nativePC\quest\rem\remData_90000.rem
\nativePC\quest\rem\remData_90001.rem
\nativePC\quest\supp\suppData_90000.supp
\nativePC\quest\questData_99496.mib
\nativePC\quest\questData_99497.mib
\nativePC\quest\questData_99498.mib
\nativePC\quest\questData_99499.mib


FAQ
Spoiler:  
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Q: Can you adjust [x] or [y] to be more balanced?
A: No. I have detailed the logic behind the stat scaling and quest rewards. Nexusmods has all the tools available so you can make further changes yourself if you're not satisfied.

Q: Does this work in multiplayer/with other people?
A: Assuming Stracker's Loader is working and everyone involved has downloaded the mod: yes.