A GUI and command-line tool to extract and modify audio assets, events and properties from Monster Hunter: World. This allows you to change in-game music, sound effects and voices.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits and thanks to MHVuze's WorldChunkTool for enabling modding of MH:W
Credits to Xentax for information on bnks (http://wiki.xentax.com/index.php/Wwise_SoundBank_(*.bnk))
Credits to elliotbw (and Asterisk), who has been working independently and simultaneously on a separate audio tool with the MH:W discord channel. Additional thanks for organizing the labelled audio spreadsheet linked to on this page.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
This is a minor update containing performance improvements and UI changes.
Changes:
- Saving large .nbnk and .npck files now takes much less time.
- Replacing a .wem with a smaller .wem will now decrease the total size of the file. Previously, the smaller .wem would simply be padded to match the original size.
- The GUI now displays the ID of each wem.
- The command line tool now displays the ID of each wem.
See https://github.com/hpxro7/wwiseutil/releases for more information.
Version 1.0
Please go to https://github.com/hpxro7/wwiseutil for more information.
Author: hpxro7
The audio modding tool (wwiseutil) is a tool for manipulating Wwise SoundBank files (`.bnk` or `.nbnk`) and File Packages (`.pck` or `.npck`). These are the files that MH:W uses to package audio into the game. The tool currently support the following features with both a GUI or command line tool:
Unpacking: An input SoundBank or File Package can be unpacked, writing all of the embedded `.wem` files to a directory. ww2ogg can then be used to convert the `.wem` files to a playable Ogg Vorbis format.
Replacing: The `.wem` files within a source can be replaced. All metadata stored within the file will be updated to support the replacement `.wem`s. Replacement `.wem` files are allowed to be larger or smaller than the original embedded `wem`.
Loop Editing: Currently, loop editing of basic sound effects is supported. Support for different looping mechanisms will be supported in the future. Loop editing is currently only supported in the GUI.
I have some instructions available here that walks you through how to use the tool to modify the game's music/audio, which I'll be updating over time.
If you'd like to find a labelled list of what assets map to what in-game audio, you can find a link to that here. Thanks to elliotbw and Asterisk for creating and moderating that list.
If you encounter a bug with the tool, or have any tool-specific requests, feel free to file a bug here and I'll take a look. If you'd like to follow progress/releases on the tool or contribute to it, you can find the GitHub page for the project here: https://github.com/hpxro7/wwiseutil
I plan to add the following features to the tool soon:
More complex loop editing that handles the different types of loops that the game uses.
An audio-player in the tool.
Ability to import/export directly from mp3s.
The ability to edit/view SonudBank hierarchy objects outside of simple wems.
Feel free to post this tool elsewhere, but please give credit to hpxro7 and link to the tool's GitHub page above :). Happy modding!