Monster Hunter: World
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AvengedSevenmods and OverwaterFish

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About this mod

Gives a better rate for getting Unique Materials and Spiritvein Gems while still attempting to preserve balance

Permissions and credits
This mod tweaks the drop rate for Tempered Monsters in the Guiding Lands in my best attempts of making grinding a bit easier but still balanced. It basically lowers the drop rate of Bone Materials to give way for increased chances of getting Monster-specific materials and Spiritvein Gems. This was originally just for my personal use but I decided to upload it anyway because why not.

This does not change the number of materials that a monster drops: 
If you want that, you can use Guiding Land Monster Drops Overloaded by Victor011298 / NLW instead. [My mod and his/her are not compatible with each other]

Another alternate tweak made by Zaline which includes overloaded drops and up-to-date versions!


UPDATE v1.1:
  - Spiritvein Bones have their droprate slightly/moderately reduced while increasing Tempered Monster-specific Material drop rates
- Monster-specific Material drop rates changed for Non-Tempered Monsters (before: 37~67% depending on Area Level  |  after: 75% regardless of Area Level)

Extract .zip after downloading then place 'nativePC' into your game folder.

Not compatible with any mod that edits Monster Drop Rates (nativePC/common/item/em_XXX.itlot)

If there are any issues, feel free to post it in the 'Bugs' section. Thanks for checking out this tweak :)
Also, check out my other mod(s):

Pre-Guiding Lands Layered Armor
Guiding Lands Better Materials Drop Rate
Tweaked Solo Arena (Outdated)
Tweaked Solomoth (Outdated)
Extreme Solomoth (Outdated)


TzKetDeath - for the Monster Drop Editor Tool (RIP - used in 1.0; update(s) was done with hexediting)
Jodo | DMQW Modding Group - for MHWNoChunk (tool used to extract game files)
Capcom - for MHW

Zaline and seud

YOU - for checking out my mod!