The outfit that players should've gotten. Customizable colors. Mix parts. Optional shorter skirt, narrower shoulders, busty chest and higher heels.
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Mischievous Dress for players. Yet another outfit that Capcom will never let players wear. It replaces the Harvest Layered Armor set. Also affects the non-Layered Armor version. This mod is mostly the Hub Girl's model, but with the Handler's lamp as the waist. No plans to do anything else for this outfit.
日本語の説明はこの下です。
Changelog: - May have fixed the skin issue. I copied the material data from another model that doesn't have the problem. - Added short skirt with original boots, as requested by a few people. - Added bustier chest, as was originally intended and was also requested. - Fixed slinger shots firing from foot. Figured out how bone map works. Each byte is a bone that's used for something. Invalid bone refs can crash the game. - Fixed slinger placement.
Issues: - Sometimes, the skin shows up black or resets to default color. You can fix it by re-equipping it. - Forearm skin color does not change. This is because Capcom has made the forearms part of the clothing. I can't do anything about it, for now. - Legs clip through skirt when running. As far as I can tell, that's just how Capcom made it. - No slinger, because it clips through the sleeve a lot, or parts of the slinger end up floating.
Installation: Unpack the main archive (with folders) into Steam\Steamapps\common\Monster Hunter World\ You can then unpack the optionals to the same location and overwrite.
There is an alternate color customization texture included. If you find it doesn't allow changing the color you want, try swapping the CMM files in mod_pl_halloween/. For example, change npcbs020_000_CMM_a to npcbs020_000_CMM_b(it uses b by default).
Uninstallation: If you want to revert to the original, simply delete the mod files and folders in these locations: NativePC\pl\f_equip\pl076_0000 NativePC\pl\f_equip\mod_pl_halloween
Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset can ungarble TEX, correct values are usually around 100 to 118), MHWTexConvert for converting DDS to BC7 and MT Framework tools by Predator for allowing me to see the UVs.