Monster Hunter: World

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UberGrainy

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UberGrainy

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About this mod

Busy Bee Dress for players. Can be mixed with other parts.

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Busy Bee Dress for players. Yet another outfit that Capcom will never let players wear.
This mod is a mix of the Handler and Hub Girl models, and comes with some interchangeable options. Can be mixed with other armor parts.
It replaces the Blossom Set. Use MHW Transmog to access it (147), or feel free to rename it to replace other models.

I also recommend using this face texture for cleaner face.

Options:
- Customizable coat color (via texture swapping).
- Long and short coat tails (customizable via texture swapping).
- Hub Girl or Handler style hat (via model swapping).
- Show/hide fur on shoes (via model swapping).

Issues:
- I originally used the Hub Girl model, but it seems to be missing bones, which causes MHW to crash in cutscenes. So I had to use the Handler's model.
- Because of this, there is less customization (ie. no fur options, no skirt removal, no in-game color customization, etc).
- The workaround for no color customization is replacing the texture. See below on how to do this.
- I couldn't get the skin texture to load properly on the arms. So there is no skin diffuse texture, but the character skin color works. It's not really noticeable.
- The area where the upper and lower body separates is different from other armor, so there's sometimes a visible gap.
- Clipping around the skirt area. Can't do anything about that.
- Wrist fur clips if you wear other gloves on top of the body armor (untested).
- Cannot change Hub Girl hat color. I couldn't figure out why.

Color Customizable version:
- Moves the upperbody to the waist, and replaces the upperbody with an invisible model that does not crash cutscenes.
- Has wristfurs disabled by default. You can enable wristfurs or remove all furs, by swapping the model files. See below for instructions.
- Does not have skirt physics.
- No wider fur version. I think wide fur only shows up if it's a body part, and not a waist part like my anti-crash workaround.

Installation:

Unpack the archive (with folders) into Steam\Steamapps\common\Monster Hunter World\
If you want to try the color customizable version, unpack the main archive first, and then unpack the color customizable files on top (overwrite).

Changing color/coat tail length:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\Colors\
2. Copy the color/length of your choice to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\
3. Delete the default npc002_040_BML and rename the color of your choice to npc002_040_BML.
4. For example, npc002_040_BML_pink_long.tex -> npc002_040_BML.tex
5. If you are using the color customizable version, swap npcbs018_001_BML.tex with npcbs018_001_BML_long.tex
6. To refresh the texture change without rebooting the game, go to the Workshop and preview another armor, and then back.

Changing hat style:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\helm\
2. Rename mod folder to mod_hubgirl or whatever you like.
3. Rename mod_handler to mod.
4. To refresh the model change without rebooting the game, go to the Workshop and preview another armor, and then back.

Changing shoe style:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\leg\
2. Rename f_leg074_0000 to f_leg074_0000_nofur or whatever you like.
3. Rename f_leg074_0000_fur to f_leg074_0000.
4. To refresh the model change without rebooting the game, go to the Workshop and preview another armor, and then back.

Removing the skirt (color customizable version only):
1. Browse to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\
2. Swap npcbs018_001_BML.tex with npcbs018_001_BML_noskirt.tex

Changing fur style (color customizable version only):
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\wst\
2. Swap f_wst074_0000.mod3 with f_wst074_0000_allfurs.mod3 or f_wst074_0000_nofurs.mod3

Uninstallation:

If you want to revert to the original, simply delete the mod files and folders in these locations:
NativePC\pl\f_equip\pl074_0000
NativePC\pl\f_equip\mod_pl_busybee

Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset can ungarble TEX, correct values are usually around 100 to 118),  MHWTexConvert for converting DDS to BC7 and MT Framework tools by Predator for allowing me to see the UVs.