Monster Hunter: World
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Created by

Crimson

Uploaded by

IIICrimsonIII

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About this mod

Adds icons above monster, bandit mantle, and slinger ammo drops
Extends the height of the pillars of particles by 6 times the default
Comes in 2 styles with 2 icon packs
Default or vibrant colors for the epv

Requirements
Permissions and credits
Donations
[ Description ]

This mod makes Drops easier to see with a variety of options

Requires stracker nativePC loader found here.

[ Installation ]
- Unzip the file
- Copy and paste nativePC folder to your MHW directory (C:\Program Files(x86)\Steam\steamapps\common\Monster Hunter World)
- It won't work unless you use Stracker Loader

[ To Uninstall ]
- Navigate to nativePC\vfx\dds and delete or rename the folder "custom"
                       nativePC\vfx\uvs and delete or rename the folder "custom"
                       nativePC\vfx\efx\gm\gm000 and delete or rename the folders "gm000_014, gm000_030, and gm000_120"
 nativePC\Assets\gm\gm000\gm000_014 and delete or rename the folder "epv"
 nativePC\Assets\gm\gm000\gm000_030 and delete or rename the folder "epv"
 nativePC\Assets\gm\gm000\gm000_120 and delete or rename the folder "epv"


[ Editing the colors and icons ]
Using a hex editor search for the the following hex in the epv with the desired color of your choice.
Monster drop is gm000_014.epv3
Slinger ammo is gm000_030.epv3
Bandit mantle drop is gm000_120.epv3

epv default colors:
Monster drops - FE FE FE
Slinger ammo red - FF 41 41
Slinger ammo green - A1 FF 61
Bandit mantle drops - FF FF 91

epv vibrant colors:
Monster drops - FE FE FE
Slinger ammo red - FF 01 01
Slinger ammo green - 01 FF 01
Bandit mantle drops - FF FF 01 (the 2nd one, it is followed by another FF)

It uses RGB for the colors and the last byte is brightness


Using A better MHW Texture Converter you can create your own icons by replacing either paw for the paw version or mat, amm, and zny for the unique version
The images are located in nativePC\vfx\dds\custom

Notes:
The gifs for the version 2 are jittery because it was captured with 24 fps gif creator
The images are 128 x 128 but can be bigger (256 x 256 works)
For your own custom images you should do the same but bigger images may work. I just didn't try testing myself
To get the outline effect I used photoshop, using the quick selection tool on an image with transparency I then went to Select, Modify, Contract and contracted by 2 pixels and deleted the selection (it worked for the 128 x 128 image, if you use a different size you'll need to adapt the size for your image)


Thanks to:
Stracker for Stracker's Loader
JodoZT for MHWNoChunk tool and A better MHW Texture Converter
Dave for the MHW DayNight
gatomiau for testing