In case it isn't obvious, at this point I'm doing no further research or anything into the files. I made a few changes for things people have found or specifically made PRs for, so don't expect anything beyond that.
Thank your providing of this MOD. But I have a question about skill editor. For example, for the Dragonvein Awakening 5 (suit skill of safijiva, safijiva Seal), if I want to change the value of Element up (15 to 18, for example), how can I make it? In skill_paramter, only para 5 has a number "2" in safijiva Seal, which seems strange.
Can I use this to make changes to a mods COL file to change some Motion Values? I'm a newb to modding btw :) nevermind I figured it out lets hope it works :) thanks for this application btw!
It's listed as a requirement... because it's a requirement. It's the SDK this was built against. You can try running this as-is, but if it doesn't start.....
Sorry, I am straight up not understanding this. I got the NoChunk thing, can't find the chunk file, and from the wiki I can't find the Palico Weapon file type. Legitimately all I'm trying to do is change a Palico weapon to look like the Fatalis one. Am I even messing with the right thing right now?
Edit: Yeah idk. I've tried moving the different chunk files I've found and it always says I'm missing that oo2core file, but I've downloaded it from the wiki, the NoChunk tool, and then just tried Warframe but nothing seems to put anything in motion
so question lets say i wanna edit a fle like lets say the skills from foods how do i get the file to edit im looking around the internet on how to do it im not getting real answers. also there's no mod i looked
The following error was displayed and I was unable to open the file. Please tell me how to do it.
--------------------------- Load Error --------------------------- Error occurred. Press Ctrl+C to copy the contents of this window and report to the developer. System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity') at System.Collections.Generic.List`1..ctor(Int32 capacity) at RE_Editor.Common.Models.ReDataFile.Read(String targetFile, Boolean justReadHashes) in R:\Games\Monster Hunter Rise\MHR-Editor\Common\Models\ReDataFile.cs:line 29 at RE_Editor.Windows.MainWindow.Load(String filePath) in R:\Games\Monster Hunter Rise\MHR-Editor\Windows\MainWindow.xaml.cs:line 138 --------------------------- OK ---------------------------
thank you for your reply. This is an error when trying to open the wp04_param.w04p file.I was able to open it before (about a month ago), but suddenly I can't open it anymore, so I don't know if it's because of an old file.
A freshly extracted, up to date copy works without issues. (Meaning from the latest chunk it is in. Merge when extracting.) Either you're using an old editor or an old file.
There's a list of supported files/descriptions on the wiki. If you don't see anything applicable there then it's either not supported by the editor or hard-coded. (Or supported but one of the unknown columns.)
1290 comments
In case it isn't obvious, at this point I'm doing no further research or anything into the files. I made a few changes for things people have found or specifically made PRs for, so don't expect anything beyond that.
i try on lbg param but dont work in game
thanks for this really nice work ;)
You can try running this as-is, but if it doesn't start.....
Edit: Yeah idk. I've tried moving the different chunk files I've found and it always says I'm missing that oo2core file, but I've downloaded it from the wiki, the NoChunk tool, and then just tried Warframe but nothing seems to put anything in motion
---------------------------
Load Error
---------------------------
Error occurred. Press Ctrl+C to copy the contents of this window and report to the developer.
System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at RE_Editor.Common.Models.ReDataFile.Read(String targetFile, Boolean justReadHashes) in R:\Games\Monster Hunter Rise\MHR-Editor\Common\Models\ReDataFile.cs:line 29
at RE_Editor.Windows.MainWindow.Load(String filePath) in R:\Games\Monster Hunter Rise\MHR-Editor\Windows\MainWindow.xaml.cs:line 138
---------------------------
OK
---------------------------
Though 99.9% of the time the cause is people trying to open outdated files.
Just search the pages for fsm. It's there somewhere.