Hello there, I am loving this reshader mod. Makes the game look absolutely incredible, so thank you so much for that! However, I'm having an issue with the in-game UI. See, all of the shaders apply themselves to the UI, which just looks awful. I'm willing to put up with all of adjustments, except for when it comes to DOF. It completely blurs any UI element that is overlayed over the blurred object, as you can see here: https://i.imgur.com/oBDxXmZ.jpg
I understand why this is happening. Reshade obviously can't tell the difference between what's considered UI and what isn't since it's not part of the game. I was wondering if you knew of any method that could stop Reshade from applying itself to the game's UI. I would really love to use DOF since it looks fantastic, but causing my UI to blur as well made me turn it off.
Is toggle DoF using this mod can be used in View Mode? Because I'm looking for a DoF mod for View Mode... Vanila DoF feature didn't work when in View Mode.
EDIT: Thanks a lot, Vanguard1776! It works when in View Mode. *I endorsed!
Just want to ask your opinion if you don't mind: What is the best DOF for you? (I think I like MagicDOF the best)
Thank you for creating this. I have a question that is similar to the post below me. What should the default game settings be in order to get the most of this wonderful reshade?
Thats a pretty creative reshade my dude. The fisheye effect is a nice touch. Updated to reshade 4.70 and only fxaa had to be updated. Speaking of which, are you supposed to turn AA off in game with this reshade? Endorsed!
79 comments
Version A: The default preset with more depth and overall contrast. Makes the nights look nice and dark as they should be.
Version B: Slight reduction of contrast curves and LUT palette darkening of midtones. Easier on the eyes for some folks.
For DirectX 12: Use the MHW - ReShade Injector Helper mod.
For DirectX 11: Rename the dxgi.dll file to d3d11.dll, and make sure you're running the game in DirectX11 mode.
Cudos.
https://i.imgur.com/oBDxXmZ.jpg
I understand why this is happening. Reshade obviously can't tell the difference between what's considered UI and what isn't since it's not part of the game. I was wondering if you knew of any method that could stop Reshade from applying itself to the game's UI. I would really love to use DOF since it looks fantastic, but causing my UI to blur as well made me turn it off.
Oh BTW, it works perfectly with DX12 :)
Pls update
Because I'm looking for a DoF mod for View Mode...
Vanila DoF feature didn't work when in View Mode.
EDIT:
Thanks a lot, Vanguard1776!
It works when in View Mode.
*I endorsed!
Just want to ask your opinion if you don't mind:
What is the best DOF for you? (I think I like MagicDOF the best)