Monster Hunter: World

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Created by

Mace ya face

Uploaded by

Maceyaface

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About this mod

Simple patcher to force the game to run at any non-16:9 resolution.

Requirements
Permissions and credits
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v4.0.0 is out now!

New features in v4.0.0

  • HUD fix!!! Yes, after all this time, the HUD is fixed. Except the loading screen. Though everything else is fine. Working on the loading screen :P

Planned work for v5

  • "One-click" solution (Silent Aspect Fix)
 
  • Compiling my work into a generic library for others to use more easily, rather than just a source code dump

Known Issues

  • DX12 does not work - No work planned. The API is too unstable to support in this instance
  • Patching the game while DLSS is on casues graphical corruption - No work planned as I only own a 1080Ti
  • Loading screen is off centre - Work planned

Instructions


Download mod --> Extract to somewhere that doesn't need admin rights --> Open game --> Get to the main menu --> Open Lazy Aspect Fix --> Click "Patch"

Changelog
4.0.0
  • Added HUD and blacksmith UI fix
  • Fixed DX12/DLSS error message spelling
4.0.1
  • Fixed an issue that could lead to HUD address caching not working
4.0.2
  • Fixed rare issue that caused mod to break if Windows wrongly reports one valid instance, and one invalid instance of Monster Hunter World on GetProccess();
  • Fixed rare issue that could lead to some users being stuck in a perminant search loop on first run/address range change
4.0.3
  • Fixed rare issue where user is running an outdated graphics_option.ini with no entries for Aspect Ration/UI scale/DLSS/DX12. Because even basic ini file handling is beyond CAPCOM
  • Fixed issue where patching loop occurs when the user tries to patch when they haven't enabled 21:9 in-game


Credits
Zindea | For teaching me about HLSL shaders. Knowledge that allowed me to figure out what was broken
Mobius Black | Research assistance and testing



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