Monster Hunter: World
YoRHa No 2 Type B WIP

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UberGrainy

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Model and textures are a combination of this and this. Still got lots of problems to work out.

- Elbow, knee, thigh, forearm, etc bend weird because of being too far from bone position, or possible weight issues.
- Hair normals look weird no matter what I do (some parts look dark).
- When replacing player armor, I can't seem to disable the player neck..
- Hair doesn't always move with the head turning, for some reason.
- Sleeve feathers are messed up in two of the above pics, because I got the material number wrong.
- I don't think I'll be able to have facial animation, because it will look terrible.

17 comments

  1. acpr7492
    acpr7492
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    plz tell me it comes with skirtsoff too
  2. Kingblack226
    Kingblack226
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    good
  3. piratekingcz
    piratekingcz
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    Dude I love All your Mods looking forward to this Release! Also to go perfect with this I've requested for the Nier Music Mod over the OST. Like this: https://www.nexusmods.com/dragonsdogma/mods/460?tab=description hopefully it can be done.
    1. UberGrainy
      UberGrainy
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      That would probably get DMCA'd or something.
  4. RiqCrow
    RiqCrow
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    interesting. 2B without facial animations and hair movement would be 10/10 even so, that is not the issue at all but the skeleton/bone distortion that makes her limbs alien'ish..So the original bone locations are so wide her limbs go like that? MWH characters are kinda bulky so...

    In fallout 4 one modder ported 2B head only, replacing helmet (while removing player head), neck seam was covered by high collared shirts and so on. Would it be possible (easier) to port only 2B head in MWH and cover neck seam with armor?If the torso is too difficult to make that it looks proper.

    Happen to love Nier Automata, would totally dig having 2B head in game as vanilla MWH female faces are kinda strange tbh.
    1. UberGrainy
      UberGrainy
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      Hair already moves. I put it on top of the short bob haircut. I actually stretched her body sideways to match the skeleton, and she still looks really thin for some reason. I can keep stretching the body until it matches better, if I really wanted to. I assigned her chest bones to the front ribbons of the halloween outfit, but they don't move like breasts, so I'll probably turn that off later. I re-weighted the skirt to the Halloween skirt. Seems to move okay-ish, despite having maybe 20 less bones.

      I'm going to try transferring weights from the Handler's body and then selectively restore some parts using the DOA5 vertex data transfer script I found (it doesn't seem to work well with meshes that are too different, but works well with matching mesh). Then I have to manually hex edit the skeleton and try to get the IK bones to match 2B's body better, like I did for the Orion Nova legs.

      Also have to redo the hair and see if that makes a different with the shading.
    2. RiqCrow
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      I presume this overwrites all the original character skin colour/textures with custom?
    3. hemizap88
      hemizap88
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      I was wondering the same, the lack of facial animation would be fine if it were possible to simply keep the player's own Face/head model and using something like the sealed eye patch to complete the look.,
    4. RiqCrow
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      @hemizap88 there is already a mod for 2B hair and eyepatch, to be frank I would prefer to have 2B head/face from Nier Automata ported into MWH and use it (even without facial expressions) than vanilla female head, 2B head looks so much better <3
    5. UberGrainy
      UberGrainy
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      It does overwrite the MHW character stuff. I'll probably go for the player character proportion route if I can't get the bones to bend at the right places. Been a little busy and haven't gotten around to it, also got a few other experiments for other things that I wanted to try.

      The 2b head mesh cuts off kinda early, it'd have to be a pretty big collar to hide the bottom.
    6. RiqCrow
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      Long neck collar is just sexy, similar what you have in Sexy Berserker Vaal Hazak mod (armor collar version)! Only question that I can think of is the 2B model head size compared to ingame vanilla character, can it be adjusted at any way or is it one-size, does it look goofy if you insert 2B head model straight into vanilla MWH body, replacing vanilla head? As base body proportions seems issue atm (bone location and distortion), so wondering that.
    7. UberGrainy
      UberGrainy
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      I could resize it and join the neck or something, but I dunno if I really want to go to the trouble of that when the face animation won't work, etc.
    8. RiqCrow
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      tbh game facial expressions are nothing to be terribly excited for, rather would have 2B beautiful face than watch any vanilla gringe facials.

      Edit: could think 2B head with your Vaal mod makes perfect char ^^
  5. User_6960590
    User_6960590
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    this mod looks amazing! looking forward to the release
    1. UberGrainy
      UberGrainy
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      Need to redo the 2B model entirely (using the DOA5 version as a base this time) so it may take a while.

      I took a break to try and make a combined physics twin tail hairstyle, but it didn't work properly. The added twin tails bones were floating and rotated in the wrong direction and I couldn't seem to fix them. Note: physics bones are referred to in the bone map. If you don't write those bones there, the physics bones don't seem to move.
  6. NoBoIm
    NoBoIm
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    what wonderful mod to look forward into the new year, thank you for all your work in modin so far n future U.G, have a happy New Years!
    (p.s. hate to ask it here but will you be workin on a drachen variant/custom mod?)
    1. UberGrainy
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      Happy New Year's to you too. Haven't gotten around to looking at Drachen yet.