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Model and textures are a combination of this and this. Still got lots of problems to work out.
- Elbow, knee, thigh, forearm, etc bend weird because of being too far from bone position, or possible weight issues.
- Hair normals look weird no matter what I do (some parts look dark).
- When replacing player armor, I can't seem to disable the player neck..
- Hair doesn't always move with the head turning, for some reason.
- Sleeve feathers are messed up in two of the above pics, because I got the material number wrong.
- I don't think I'll be able to have facial animation, because it will look terrible.
17 comments
In fallout 4 one modder ported 2B head only, replacing helmet (while removing player head), neck seam was covered by high collared shirts and so on. Would it be possible (easier) to port only 2B head in MWH and cover neck seam with armor?If the torso is too difficult to make that it looks proper.
Happen to love Nier Automata, would totally dig having 2B head in game as vanilla MWH female faces are kinda strange tbh.
I'm going to try transferring weights from the Handler's body and then selectively restore some parts using the DOA5 vertex data transfer script I found (it doesn't seem to work well with meshes that are too different, but works well with matching mesh). Then I have to manually hex edit the skeleton and try to get the IK bones to match 2B's body better, like I did for the Orion Nova legs.
Also have to redo the hair and see if that makes a different with the shading.
The 2b head mesh cuts off kinda early, it'd have to be a pretty big collar to hide the bottom.
Edit: could think 2B head with your Vaal mod makes perfect char ^^
I took a break to try and make a combined physics twin tail hairstyle, but it didn't work properly. The added twin tails bones were floating and rotated in the wrong direction and I couldn't seem to fix them. Note: physics bones are referred to in the bone map. If you don't write those bones there, the physics bones don't seem to move.
(p.s. hate to ask it here but will you be workin on a drachen variant/custom mod?)