Monster Hunter: World
Higher Poly Chest WIP

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UberGrainy

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Scarf covers up a seam around the neck base. There's a little bit of visible seam around the arms for some reason, and also a seam where the legs model merges (top of the shorts). Haven't figured out how to fix them yet. The legs should be fixable if I connect a body+leg model, then separate them afterwards. But I can't go around distributing a new neck+face model for every outfit.

Also, recalculating the normals often makes the "dark shadow" problem appear, or gives the skin a "soapy sheen". Haven't figured out how to fix those yet either.
In this particular pic, the normals under the breasts/above the stomach are a little weird.

Texture doesn't look very clean. Later on I'll probably make the leotard into a separate mesh instead of sharing the skin texture.

Edit: Now available here (Orion version) or here (full body).

13 comments

  1. Xayjyn
    Xayjyn
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    Haven't figured out how to fix them yet. The legs should be fixable if I connect a body+leg model,


    any seamed/separate meshes need the same poly count where they join, no exceptions.
  2. hemizap88
    hemizap88
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    Yup, looks great. Quick question though, did you go so large in order to show what a huge difference the added poly count makes or is going this large a requirement? I normally run your medium/2 option but I'll switch to this size if necessary.
    1. UberGrainy
      UberGrainy
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      You can't see the polygon difference for smaller sizes, yeah. But the other reason is it's also more efficient to make a large version and then morph between default (small) and the large size, instead of manually making each size.
    2. kakalan
      kakalan
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      make it even larger Uber :D totally digging your mods man :D amazing job I got excited just seeing this
    3. UberGrainy
      UberGrainy
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      Already done. Just lazy to sort the files and take screenshots. Probably release it tomorrow.
    4. kakalan
      kakalan
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      you are a god walking among us peasants :D bring it man :D cant wait to see your other mods updated with high poly models, thnk you so much for your amazing work you single handedly shoulder all the modding excitement for mhw
    5. UberGrainy
      UberGrainy
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      Thanks.
  3. RiqCrow
    RiqCrow
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    If only we could rig this with skeleton/bones and get real body physics :^) the bounce would be real~~
  4. idlogin
    idlogin
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    Wow, nice i will wait for this

    Thank you
    1. UberGrainy
      UberGrainy
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      I fixed the neck and waist seams. Just trying to decide whether I should try to fix the slight seam on the bare legs or not.
  5. Ranggama273
    Ranggama273
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    So now they remove the limit of polygon or somekind?
    1. UberGrainy
      UberGrainy
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      Yes, CrazyT figured it out a while ago. I couldn't get it working before, but I deleted all the CrazyT importer/exporter files and reinstalled the latest versions, and now it seems to work.
  6. Kizaya25
    Kizaya25
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    Thumb up.