About this image
Scarf covers up a seam around the neck base. There's a little bit of visible seam around the arms for some reason, and also a seam where the legs model merges (top of the shorts). Haven't figured out how to fix them yet. The legs should be fixable if I connect a body+leg model, then separate them afterwards. But I can't go around distributing a new neck+face model for every outfit.
Also, recalculating the normals often makes the "dark shadow" problem appear, or gives the skin a "soapy sheen". Haven't figured out how to fix those yet either.
In this particular pic, the normals under the breasts/above the stomach are a little weird.
Texture doesn't look very clean. Later on I'll probably make the leotard into a separate mesh instead of sharing the skin texture.
Edit: Now available here (Orion version) or here (full body).
13 comments
any seamed/separate meshes need the same poly count where they join, no exceptions.
Thank you