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  1. lingsamuel
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    2025/3/11: Update CatLib to v1.9+ to resolve the missing widget bug.

    Original author of REFramework-d2d has merged my changes, so it is ok to download it here. v1.3.0+ is required.
    Do not use the d2d uploaded in Wilds (which is 1.2.0), use the Rise version (which is 1.3.0) linked above.

    If you are using HDR, you may need to click "Script Runner > Reset Script" to make it work.

    Changelog:
    v1.11.0
    - Add icons for new monsters.
    - Add Azure Bolt buff and uptime stats.
    NOTE: This is not a fix for "game crashes" or "mod doesn't work".
    I don't see any issues caused by game update on my machine. So this update may not fix your problem if you are having issues after game update.

    v1.10.3
    - Fix some damage stats because game update.

    v1.10.2
    - Fix Whiteflame stats because game update.

    v1.10.1
    - Fix: HP > 9999 parts (such as Arch Tempered Rey Dau head in multiplayer) will be hidden

    v1.10
    - Add an option "Boss Widget > Multi Targets: Only In Battle", by default is enabled. This can hide not in combat enemies in multiple alive targets in quest.
    - Hide captured boss widget.
    - Show capture indicator in multiplayer quest
    - Fix Stats Module auto column width is incorrect.
    - Reporter Module:
      - Remove palico damages and hits.
      - Fix Black Eclipse was falsely counted as enable
      - Fix recorded buff time is incorrect, and total time is reset to zero after quest finishes
    v1.9
    - Fix incorrect elemental weakness indicator, add dynamic elemental weakness indicator if hitzone values changes (Boss Widget Options > HP Widget Options > Header > Realtime Weakness).
    - Add weakness and elemental weakness indicator for parts. 45+ hitzone value/meat for physical, 20+ for elemental
      - Enable it in "Boss Widget Options > Parts Options > Show Physical(Elemental) Weakness Icon".
      - Physical weapon type weakness indicators: Sword&Shield: cut+impact, Hammer and Hunting Horn: impact, Bow+2 Bowguns: shot, others: cut.
    - Fix: part "Head" was incorrectly disabled by default. You still need to enable it manually if you already have a config
    - Add "Convert Element" in status buildup, and track its damage in Stats.
    - Reporter Module:
      - Update CatLib to 1.12+ to fix skill name
      - Keep report data until accpet new quest
      - Add buff uptime track
      - Auto hide zero value columns
      - Fix: elemental percentage, critical count, mantle time
    v1.9.1
    - Potential fix for error: attempt to index a nil value (local 'holder')

    v1.8
    - Add new "Reporter" module, still in alpha stage. Enable it in "MHWilds Overlay > Report [alpha] > Enable".
    Reporter will record your buff and how many hits and damages dealt with these buffs.
    Detailed explanation please see the description page.
    Toggle shortcut: the key "END". No customization for now.
    - Hide dev buffs in buff widget
    v1.8.1: Fix challenger not counted for reporter

    v1.5:
    - add HP in percentage. You can enable it in "Boss Widget Options > HP Widget Options > Header > Show HP Ratio". This will disable HP number in detail.
    - add capture indicator. You can enable it in "Boss Widget Options > HP Widget Options > Capture Indicator > Enable". This will draw a line in the HP bar.
    Why the hell are so many people asking about the UI scale problem?
    ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

    - add "regenerate config" button for Boss/DPS/Stats. Click it will re-create config file, and apply CatLib global UI scale option under "_CatLib Global Config". So you don't need to exit the game and delete files to test scale options.
    - In CatLib v1.10+, there is a "Global Font Scale" option in CatLib global config. This will scale all texts of the overlay.
      A config file will be generated in "reframework/data/_catlib_config.json". Open it with text editor, and edit the "FontScale"

    ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
    Why the hell are so many people asking about the UI scale problem?

    - Fixes text too small bug in 1.5-wip
    - Requires CatLib v1.10+
  2. lingsamuel
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    Older versions changelog:
    Spoiler:  
    Show


    v1.7
    - Add Mizutsune/泡狐龙 icons.
    v1.7.1:  Add Whiteflame/白炽奔流 damage record in stats table. Draw Whiteflame/Flayer as grey by default.

    v1.6
    - Fix DPS if you are quest host.
      If you are not quest host, DPS still inaccurate because the game works in this way.
    v1.6.1: fix a weird nil bug reported in comments
    v1.6.2: fix show all hp bug introduced in v1.5

    v1.5-wip
    - This is a WIP version. It shouldn't be released at the moment. I released this because the latest REF updates introduced a breaking API change so I have to upload a fix version.
    If possible, downgrade your REF.
    Requires CatLib v1.10-wip.

    v1.4
    - Add an option to hide others DPS and Stats. Under "DPS Chart Options > Hide Others" and "Stats Table Options > Hide Others".

    v1.3.1
    - fix a message spam issue
    v1.3
    Require CatLib v1.7+.
    - Fix poison/paralyse timer.
    - Fix HR, palico name, poison damage
    - Add Flayer.
    - Enable overlay in training area.

    v1.2
    Fix multiplayer crashes. Special thanks to FengYuu for spending whole night helping me test and figure out the problem — fix is impossible without him!
    - If the overlay is too small for you, update CatLib to v1.4, tweak options in _CatLib Global Config > Scale, and exit the game.
      Delete file "reframework/data/mhwilds_overlay.json" and folder "reframework/data/MHWilds Overlay", restart the game. Mod should re-generate config files with new scale.
    See v1.5 changelog.

    v1.1
    - Mod updated since the game changed some fields.

  3. lingsamuel
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    Do not ask dependency/missing files questions. There is a requirement section under the description tab, read it.

    Known bugs:
    - Teammates DPS is inaccurate if you are not quest host, but yours is accurate.
    No fix for now because the game works in this way.

    For those who want to hunt Crowns:
    Actually the feature is there.
    1. Enable "Show All HP > Enable"
    2. Disable "Show All HP > Global Simple Mode"
    3. Disable "Show All HP > Boss > Simple Mode"
    4. Enable "Show All HP > Boss > HP Widget Options > Header > Show Crown Icon"
    5. For fishes, enable "Show All HP > Animal > HP Widget Options > Header > Show Crown Icon"
  4. I3asil
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    Installed everything according to this and even online guides but it keeps saying that the Reframework d2d isn't instaleld despite being installed. I noticed it was first set to Rise instead of Wilds. But I even fixed that and it still says its not installed...
  5. Nullthetical
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    Your requirements erroneously link to the Rise version of REFramework Direct2D, instead of Wilds.

    https://www.nexusmods.com/monsterhunterrise/mods/134 vs https://www.nexusmods.com/monsterhunterwilds/mods/142

    It's not a huge issue, but I hope you can please fix it.
  6. Jokershitman
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    after lots of testing and crashing it appears that font size with reframework was the issue with my crashing. for some reason if the font size is too big and you have the overlay installed it will crash the second the game loads. for me size 50 was crashing, setting it to 40 and Catlibs size to 40 has gotten them to happy work togeter again.
    1. eckstein111
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      "for me size 50 was crashing, setting it to 40 and Catlibs size to 40"
      I set catlib to 40 but still crashing, what do you mean with "setting it to 40" which option and on which position?
    2. Jokershitman
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      reframework has its own font size. catlib has its own size. set reframeworks font size to anything you want as long as it doesn't crash and set catlibs to any size as long as it doesn't crash. then install the overlay. if the game still crashes uninstall the overlay, reduce reframewoks font size, and reinstall the overlay and try again. also other mods can affect the crashing. for me the mod hudcontroller didn't like reframeworks fontsize going past 23 or it would crash but at the same time catlibs front is still 40. so this means catlibs font size shouldn't be the issue its just reframewoks size that breaks things.
    3. lingsamuel
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      Please try latest REF Nightly 01183 build. This should fix font crash related issues.
  7. skylord80
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    I cant tell if im doing something wrong. I have installed the mod on my gfs computer and it worked perfectly fine but whenever i install it my game seems to have an error pop up and when i get into game the ui says everything is fine and the game doesnt show the overlat at all.
  8. ChaosQueen713
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    For some reason when I reset the stuff and got rid of the chunk 008 that was messed up the font became super small on the over lay. I figured out how to resize it, but how do you Move the bars and monster picture it is all on the right side of my screen not center. 
  9. wrdtsdws
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    I found the buff report to be extremly useful, but some time I also want to have a similar report about the attack motions I used for optimization on skill choice. Is it possible to add the report about the attack motions used and the damage dealt with those motions? (Not really asking for updates but more like curios about the possibility)
    1. lingsamuel
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      it is possible, but it is hard to visualize them in game
  10. asd123cqp
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    Thanks a lot for the great work! Could you please add tracking of the skill Airborne to the Skill Report?
  11. Tanktopdude
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    are damage numbers still incorrect ?
  12. Jokershitman
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    I've now tried full reinstalling the laterest versions of REframework, _Catlib, REFramework Direct2D and this overlay but that only changed the runtime errors into full on crashing at launch. I've seen comments of just reset the scripts. that didn't work for me. Catlib didn't show up in the scips as something that could be reset not sure if its supposed too. other catlib mods do work so catlib is working and it is in the scrip generated ui section. I can't reset the scrip for this as it crashes before i can even try. no other mods have issues besides this one so its not some other mod doing the crashing its just when i try this it crashes and i'm out of ideas on how to fix this.
    1. terraslight
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      I was getting this error too and verifying integrity of files, resetting scripts in reframework, double checking if mods were installed correctly all didn't fix anything. Instead, this is how I fixed it:

      1) Delete dinput8.dll (reframework) in the root folder. The game crashes
      instantly at launch and the crash report tool opens automatically.

      2) In the root folder, a CrashReport folder is created.

      3) There should be a folder with its name as the date of the crash. Open it and open the CrashReport.txt.

      4) Scroll down to the very bottom of the report. It should say something
      like "file looks corrupted: re_chunk_000.pak.sub_000.pak.patch_008.pak"

      For you, it may be chunk 006 or something else. Just delete that chunk in the root folder, restore dinput8.dll and launch, and no errors should pop up.
    2. Jokershitman
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      unfortunately that didn't work and it d3d errors on the crash report with the overlay installed. so i guess no more overlay for me.
  13. Jokershitman
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    I get runtime errors at startup with this on. I've done a fresh install of the game and even all my mods in fluffy and this is the only thing that breaks when i play. I even watched a video to make sure i installed it correctly and it still errors on launch.
    1. LevSYRIX
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      same here the owner is probably trying to figure out whats wrong
    2. Krizzah47
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      i dont get error messages . be sure to update the dependent mods as well
    3. RetiredMaster
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      That happened to me too. I eventually discovered that it was Cat Lib that was incorrectly installed. Haven't had any problems since correcting Cat Lib's installation.
    4. LevSYRIX
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      figured it out all i had to do was reset scripts