About this mod
Customize tempered wounds positions (parts). 自定义历战伤口位置
- Requirements
- Permissions and credits
- Donations
You need latest REFramework and CatLib (1.12.1+, updated just now)
## Custom Tempered Wounds Position
Allows you to customize tempered wounds generated on specific parts.
Tempered wounds are random generated by "groups".
For example, Arch Tempered Rey Dau has 2 groups:
Group A: Head, Left Wing, Right Wing; count = 1
Group B: Tail, Left Leg, Right Leg; count = 2
That means, you will never have Left Wing + Right Wing + Tail combination in vanilla game (at least for now), because Group A can only have 1 and Group B should have 2.Start a quest to create config for the quest target.
允许在固定部位生成历战伤口。
历战伤口是根据“分组”来随机生成的,以历战王煌雷龙为例:
A组 头部 右翼 左翼,选1个
B组 右腿 左腿 尾巴,选2个
因此,在当前的原版游戏中,不可能出现“左翼+右翼+尾巴”的伤口组合,因为A组只能出现一个,B组必须出现两个。
创建一个任务来生成任务目标的配置文件。
## Installation
Install like common REF mods, you should place all the files in the game installation directory.
The final path should look like this:
```
MonsterHunterWilds
├── dinput8.dll
├── MonsterHunterWilds.exe
├── reframework
│ ├── autorun
│ │ ├── custom_tempered_wounds.lua <- lua files go here
```
### Configuration:
Open the REFramework menu by press the Insert key.
Open "Script Generated UI > Custom Tempered Wounds" (中文自动本地化为“自定义历战伤口位置”)
Start a quest to generate new configs.
# You are NOT allowed to edit or republish my code unless I have been inactive for six months. Personal use is permitted.
# 不允许私自修改、上传,个人使用可以。尤其是国内的部分偷子、b站up主和狗屁一键整合,本事没点光会偷了