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Changelogs
Version v0.0.6
Renamed "I am a cheater" option to "Allow in combat" as it's too fun to play without
Added "Skip weapon ready animation"
Version v0.0.5
Fixed issue with updating from 0.0.3 config to new config
Version v0.0.4
Added a delay to the steps in swapping the weapon to prevent crashes
Fixed multiplayer animations not syncing
Massive code cleanup
Fixed working in basecamp tent
Version v0.0.3
Fixed crashes when switching weapons
Prevent switching in tents
Animation plays when pulling weapon out (Required to not crash)
Added .5 second cooldown to switching weapons
Version v0.0.2
Initial Release
Should hopefully fix the character soft-lock when switching weapons with the hotkey
Prevents switching in menus (Not the pause menu)
It no longer makes you pull out your weapon on the switch if it's not already out
No more waiting for your mount to bring you your reserve weapon. Set up a hotkey to switch your weapon to your reserve weapon on demand.
By default, it will only allow you to switch weapons outside battle. But after running once you can modify the "Allow in combat" option in the config to true to enable the switch at any time. (Full disclosure - it's a lot of fun to use in combat) There is also an option in the config that will allow you to skip the weapon-ready animation
Installation/Usage: Steps:
Install REFramework
Extract the zip archive in your Monster Hunter Wilds folder
Launch your game. The menu will show up when the "Script Generated UI" tab is open in REFramework.
Your folder structure should look as follows once installed: Monster Hunter Wilds/ ├─ reframework/ │ ├─ autorun/ │ │ ├─ WeaponSwapper.lua │ │ ├─ WeaponSwapper/ │ │ │ ├─ ... ├── dinput8.dll ├── MonsterHunterWilds.exe
Yes, I know the mod name here is Weapon Switcher, but the files and folder are called Weapon Swapper...