Monster Hunter Rise

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SiyuanX

Uploaded by

siyuan1123

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About this mod

Replace "Leather" Armor | "Abyssal Sunburst" Sword & Shield | Hairstyle: Type 22

Permissions and credits
Donations
Sophitia's Outfit and Weapon from Soulcalibur VI
*ver.11 Compatible


Replacement:
  • Armor: Leather 
  • Sword and Shield: Abyssal Sunburst
  • Hairstyle: Type 22


Installation:
Main File 1:  Sophitia's Outfit - Hair Helmet Separated (Fluffy Manager)
* replace hairstyle type 22, circlet as helmet
  • Install with mod manager Fluffy Manager. 
  • Install with FirstNatives. Unzip "natives" into your MHR folder where MonsterHunterRise.exe is.

Main File 2:  Sophitia's Outfit - Hair Helmet Separated (pak)
* replace hairstyle type 22, circlet as helmet
  • Unzip,  simply put "re_chunk_000.pak.patch_001" into your MHR folder where MonsterHunterRise.exe is. Rename the last 3 digits to the NEXT following number if "001" is already taken.

Optional File 1: Sophitia's Outfit - Hair as Helmet (Fluffy Manager)
* hairstyle and circlet as helmet
  • Same as main file 1
  • You only need either main file or optional file, not both.

Optional File 2: Sophitia's Outfit - Hair as Helmet (pak)
* hairstyle and circlet as helmet
  • Same as main file 2
  • You only need either main file or optional file, not both.


In addition:
  • You are able to change the replacements (not available with pak). Notice that you need to repack and install after changing the replacement IDs when you are using Fluff Manager otherwise it won't work. No repack reinstall needed with FirstNatives (recommended).
  • For your own replacement armor, locate "natives\STM\player\prefab\mod\f\pl001",  rename folder "pl001" and all files in that folder. The armor IDs refer to here.
  • For your own replacement weapon, locate "natives\STM\player\prefab\weapon\ShortSword",  rename all files. The weapon IDs refer to here.
  • For your own replacement hairstyle, locate "natives\STM\player\prefab\mod\f\hair", rename the hair file. Don't forget to rename folder "f" to "m", if you would like to replace it with a male hairstyle. The hairstyle IDs refer to here
  • Some of hairstyle types may lose jiggle physics along with some helms. Capcom particularly makes every helm to fit with each helm, switching two entirely different hairstyles might mess it up.
  • You can't change the color of the any accessories on the hair, because capcom only gives only one color-changing option that is for the hair.
  • Folder and files located "natives\STM\player\prefab" won't be removed when you uninstall with Fluff Manager, so you have to delete it manually.
  • Dytsers Physics Enabler is no longer necessary. Don't touch anything else unless you know exactly what you're doing.


Credits:
RE_MESH-Noesis-Plugin/RE_RSZ/Chain template & script - alphazolam
Asterisk_MHR_Tex_Chopper - AsteriskAmpersand
MDF Manager - Silvris
MHRUnpack/FirstNatives - nfh994
Model and Texure - Soulcalibur VI

Changelog:
1.10
Removed hairstyle to helm;
Fixed texture border issue;
Optimized textures;
Optimized physical collision;
Rebuilt the structure, easy to change the replacements.

1.11
Minor bug fixed;
Refined the structure, easy for FirstNatives users;
Added a hair-as-helmet option.

1.12
Fixed "pfb" files to work with ver.11.


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