Monster Hunter Rise

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About this mod

Replace "Leather" Armor | Hairstyle: Type 22 | "Abyssal Sunburst" Sword & Shield

Permissions and credits
Sophitia's Outfit and Weapon from Soulcalibur VI
*ver.16 Compatible

  • Armor: Leather 
  • Hairstyle: Type 22
  • Sword and Shield: Abyssal Sunburst

Main File 1:  Sophitia's Outfit - Hair as Helmet (Fluffy Manager)
  • Install with mod manager Fluffy Manager. 
  • Install with FirstNatives. Unzip "natives" into your MHR folder where MonsterHunterRise.exe is.

Main File 2:  Sophitia's Outfit - Hair as Helmet (pak)
  • Unzip,  simply put "re_chunk_000.pak.patch_002" into your MHR folder where MonsterHunterRise.exe is. Rename the last 3 digits to the NEXT following number if "002" is already taken.

Optional File 1: Sophitia's Hair - Helmet Hair Separated
* replace hairstyle type 22, circlet as helmet

Optional File 2: Sophitia's Weapon
* replace Abyssal Sunburst (Sword and Shield)
  • Same as main file 1

In addition:
  • You are able to change the replacements (not available with pak). Notice that you need to repack and install after changing the replacement IDs when you are using Fluff Manager otherwise it won't work. No repack reinstall needed with FirstNatives (recommended).
  • For your own replacement armor, locate "natives\STM\player\prefab\mod\f\pl001",  rename folder "pl001" and all files in that folder. The armor IDs refer to here.
  • For your own replacement weapon, locate "natives\STM\player\prefab\weapon\ShortSword",  rename all files. The weapon IDs refer to here.
  • For your own replacement hairstyle, locate "natives\STM\player\prefab\mod\f\hair", rename the hair file. Don't forget to rename folder "f" to "m", if you would like to replace it with a male hairstyle. The hairstyle IDs refer to here
  • Some of hairstyle types may lose jiggle physics along with some helms. Capcom particularly makes every helm to fit with each helm, switching two entirely different hairstyles might mess it up.
  • You can't change the color of the any accessories on the hair, because capcom only gives only one color-changing option that is for the hair.
  • Folder and files located "natives\STM\player\prefab" won't be removed when you uninstall with Fluff Manager, so you have to delete it manually.
  • Dytsers Physics Enabler is no longer necessary. Don't touch anything else unless you know exactly what you're doing.

RE_MESH-Noesis-Plugin/RE_RSZ/Chain template & script - alphazolam
Asterisk_MHR_Tex_Chopper - AsteriskAmpersand
MDF Manager - Silvris
MHRUnpack/FirstNatives - nfh994
Model and Texure - Soulcalibur VI

Removed hairstyle to helm.
Fixed texture border issue.
Optimized textures.
Optimized physical collision.
Rebuilt the structure, easy to change the replacements.
Minor bug fixed.
Refined the structure, easy for FirstNatives users.
Added a hair-as-helmet option.
Fixed "pfb" files to work with ver.11.
Fixed "mdf" and "pfb" crap along with the updates.
Fixed "pfb" crap for the final update.
Reorganize main files and optional files.

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