Monster Hunter Rise

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UberGrainy

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UberGrainy

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About this mod

Female Relunea with tweaks and optional white or black knee, over-knee or thigh-high socks. Shorter skirt, longer legs. Slightly larger chest. Thinner arms, legs and waist. Darker, shinier shoes with slightly higher heel. Requires Relunea DLC, purchasable from the Steam store. Updated for TU2.

Requirements
Permissions and credits
Donations
Female Relunea with tweaks and optional white or black knee, over-knee or thigh-high socks. Shorter skirt, longer legs. Slightly larger chest. Thinner arms, legs and waist. Darker, shinier shoes with slightly higher heel. Requires Relunea DLC, purchasable from the Steam store. Updated for TU2.

Improvement Mods by others:
Relunea Tweak Enhanced
Relunea Tweak Bugfix
Relunea Tweak Upgrade

Changelog:
- Added black and white socks versions. They have a pelvis model with underwear.
- Added knee-high and thigh-high versions. Install AFTER the white/black socks mod.
- Added links to improvement mods by others.
- Updated for TU2.

Notes:
- Arm armor and inner clothing may clip through the sleeves. Use an arm armor that does not.
- If you don't use the Relunea top, the socks version skirt's underwear clips through the front of the skirt. I'll try to fix this later.
- The legs on the socks version have slight dark patches. After hours of testing, it seems the current tools don't export normals correctly, as
this happens even if I simply import the original mesh and export it without any changes.
- The weird dark area near the top of the thighs is actually because of the skirt. If you turn off Dynamic Shadows this problem vanishes.
- I had to reweight the front and back of the skirt to fix underwear clipping through. It can still sometimes clip (eg. when sitting in your tent).
- Screenshots were taken using Reshade.

Installation (Mod Manager):
Move the downloaded file into the Fluffy Manager 5000's mod folder.
It should look like this: Fluffy Manager 5000\Games\MHRISE\downloadedfilename.rar

Click refresh mod list if you need to, and then turn the mod on.

Installation (Pak version):
Unpack the archive into the MHR folder. If there is another mod already using
the filename, you must rename the number of the pak to the next number.
For example: re_chunk_000.pak.patch_001 -> re_chunk_000.pak.patch_002

Uninstallation:
If you want to revert to the original, simply disable the mod in Fluffy Manager. Or delete the pak file.

Credits:
I would like to emphasize that none of this would've been possible without the hard work of the people listed here.

- Thanks to all modding contributors. Will fix the credits here once I figure out who made what.
- Keegars for the TU2 quick fix tool.
- Praydog for RE Framework, required to stop Rise from crashingeven when not using mods.
- Fluffy and Ekey for RETool, and Fluffy again for Fluffy Manager.
- NSA Cloud (and Fluffy again) for the Blender RE Mesh Noesis Wrapper
- AlphaZomega for the RE Engine tools and Noesis plugin, as well as for the RSZ templates with work from Praydog and thedarkness704.
- Gh0stblade and Chrrox for other related contributions towards the RE Engine mesh format
- Silvris and others for MDF Manager.
- AsteriskAmpersand for MHR Tex Chopper.
- AndoryuuRE for figuring out the algorithm for decrypting the PAK file.
- MHVuze, Asterisk, etc for the MH Rise Modding Wiki and figuring out various things.
- Michalss & Kramla, Ekey, MHVuze for Rise Pak Patch Tool and batch file for unpacking Rise.
- Riot1986 for explaining what ALBM and NRMR mean.
- 本本子, Silvris, Ando, Asterisk, MHVuze, mhrice(wwylele), dtlnor for the MHR PC demo RE Tool file list.
- Noesis by Rich Whitehouse.
- Anyone else I've forgotten to list here.

Special thanks to the few people donating, the people reporting problems, and all the people helping out in the forum.