Monster Hunter Rise

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coavins

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Mod articles

  • version 2.12.0 Export support

    This update enhances the quest export function for compatibility with bonjin-hunter-db.com....

  • version 2.11.0 Translation support

    This update adds support for language files. Translations can now be accepted to be included with the software. Please submit your translations on Github or Nexus mods. The settings UI and default appearance were also changed to be more friendly to new users.

    Several wishlist features were also added in this update.

    New features:

    Added language support; translation files can now be accepted!
    Added option to automatically select monsters that are part of the quest objective
    Added option to reveal how much damage isn't shown in the table
    Added option to show total damage dealt
    Added option to hide players
    Added option to hide servant buddies
    Reorganized the settings window to be easier to use
    Updated the default a...

  • version 2.10.0 Sunbreak support

    This release adds a cart counter and fixes some issues that were introduced with the Sunbreak expansion.

    What's Changed

    New features:

    Cart counter added by @SeppNel, tracking the number of times a player dies/carts during the quest

    Bug fixes:

    Fixed tracking of several types of damage, many of which were changed in the Sunbreak update
    Fixed an issue where buddy damage could not be separated from the player in Sunbreak

    New Contributors
    @SeppNel made their first contribution in #30
    ...

  • version 2.9.0 Steam Deck support

    This release addresses a Proton incompatibility by making the REFramework Direct 2D plugin optional. There was also major refactoring work done to separate the script into Lua modules. This doesn't directly affect the user experience, but it will make the mod much easier to maintain and improve.

    New features:

    Added support for Proton. To run the mod in a Proton environment (like the Steam Deck), ensure you do not have the reframework-d2d plugin installed, or disable it in the reframework/autorun/mhrise-coavins-dps/user_options.lua file

    Refactored the script into Lua modules to improve maintainability

    Bug fixes:

    If the user manually selects a specific monster with hotkeys, new monsters that enter the field will no longer be auto...

  • version 2.8.0

    version 2.8.0

    New features

    Added columns to show physical and elemental damage
    Added option to automatically export collected data on quest completion
    ...

  • version 2.7.0

    version 2.7.0

    This release further improves tracking of monster damage, adding a commonly requested feature to credit players with damage from mounted monsters.

    New features:

    Added an option to credit players with damage from Wyvern Riding
    Added "Clean" preset
    Added "Immersive" preset
    Added debug option to view attacker IDs

    Bug fixes:

    Auto-save changes when the settings window is closed
    Don't show rows for attackers who did no damage
    Fixed some visual artifacts
    ...

  • version 2.6.0

    version 2.6.0

    This release improves handling of monster damage, adds color editing to the settings window, and adds a new window
    for debugging.

    New features:

    Added color pickers in the settings window to allow customizing the colors in the table
    Added a colorblind color scheme
    Damage from Wyvern Riding is now credited to the monster being ridden
    Names will now appear for large monsters that appear in the table
    Reorganized the settings window using collapsible sections
    Added a debugging option to display the total amount of damage which the overlay is not displaying anywhere

    Bug fixes:

    Fixed an issue where monster damage was sometimes credited to Player 1
    Fixed an issue where the Next/P...

  • version 2.5.0

    version 2.5.0

    This release improves hotkey configuration, adds some requested features, and fixes some bugs.

    New features:

    Added an option to auto-save settings
    Allowed changes to hotkeys to be saved
    Added hotkeys to change to the next/previous monster in the table (default Page Up/Down)
    Added an option to calculate pDPS from the first attack
    Added an option to hide the overlay in the village
    Table data will only be cleared when entering the training hall or a new quest
    Reorganized settings windows to make things easier to find

    Bug fixes:

    Fixed an issue where pDPS for some players would stay at 0.0 after the first quest
    Fixed an issue where the training dummy would sometimes show up in ...

  • version 2.0.0

    version 2.0.0

    This update takes advantage of many of the new features of the latest REFramework release. Version 1.1.1 of REFramework is required.

    You can save and load settings now in the settings window. Saved settings will be automatically loaded when the game is started. Settings will not be saved automatically when resetting scripts or quitting the game. Everything in the settings and filters windows can be saved. Changes to your hotkeys cannot be saved yet.

    The drawing system was rewritten to allow far more customization of the table. You can now reorder columns however you want and specify their width. You can also show the tracked monsters in the title bar and header text above the columns.

    This update also finally adds proper DPS tra...

  • v1.6.0 Buddy damage

    version 1.6.0

    This release is focused on palicoes and palamutes. They can now be shown as separate fighters or properly merged with their hunters. This now also works correctly in singleplayer too.

    The choice to merge buddy damage with master no longer has to be done prior to the fight; changing this setting will update the report on the fly
    Buddies can now optionally appear in the table with their own rows
    "Show nonplayer combatants" filter becomes two settings, one for buddies and one for monsters
    Buddy names can now be displayed

    ...

  • version 1.5.0

    version 1.5.0

    The report generation code has been rewritten, allowing for filtering of large monsters and damage types. A filters window has been added to the REFramework menu to allow filtering of data in the table. This also means more types of damage are included in the stats, such as:


    barrel bomb
    wyvernblast
    installation
    marionette
    kinsect
    tranq bomb
    As a consequence of this significant upgrade, large monsters that attack each other can now also appear in the list. I have added a toggle for this in the new filters window.


    ...

  • version 1.4.0

    I added even more options, and a preset that looks like the chart that is shown in the MHR Overlay mod.

    Saving and loading is not yet implemented, so you will still have to change
    the lua file if you want to change your default settings.

    ?

    ...

  • version 1.3.0

    version 1.3.0

    Most options are now available in the in-game settings menu. Saving and loading is not yet implemented, so you will still have to change the lua file if you want to change your default settings.


    Also added option to show player name

    ...

  • version 1.2.0

    I uploaded version 1.2.0 which adds a settings menu in the REFramework window.

    ?


    I also added a Minimalist preset which will override some settings to make the graph look smaller and less intrusive:


    ...

  • version 1.1.0

    I uploaded a new version 1.1.0 with some more options.




    Show/hide player IDs
    Show "YOU" on your own row
    Show/hide total damage
    Show/hide percent of party
    Show/hide percent of top damage
    Show/hide how many hits you've landed
    Show/hide the largest hit you've landed
    Make table expand up instead of down
    Change sorting order of rows

    There is also a test mode which will show fake data to make it easier to configure....