Monster Hunter Rise
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Fexty

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Fexty125731

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About this mod

Allows you to fix the subspawn for a monster using REFramework

Requirements
Permissions and credits
Requires REFramework

For those who don't know, in Rise, the monster can spawn on one of 3 Areas per map. However within each area, it can spawn in one of up to 4 different locations. This mod allows you to guarantee which one of these sublocations is picked. 

This was possible before, in the shape of a file mod. This is instead a small UI inside REFramework that allows you to change this option dynamically without having to restart the game.

Usage:
1. Install the latest version of REFramework
2. Extract the archive inside your Monster Hunter Rise folder

Your folder structure should look like follows when you're done:
Monster Hunter Rise/
├── reframework/
└── autorun/
├── subspawn_setter.lua
└── ...
├── dinput8.dll
├── MonsterHunterRise.exe
└── ...

3. Start your game, open the "Script Generated UI" tab inside REFramework
4. Check the "Enabled" checkbox and set the desired subspawn ID.

You will have to test which subspawn ID is which yourself.

Mod commissioned by Tea. They wanted me to publicly release it so everyone can benefit from it.