Monster Hunter Rise
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About this mod

Brings the Drug Knowledge skill from Frontier to Rise;
Drug Knowledge:
Guarantees that status effects will
apply to a monster, in exchange for
reducing the amount of status inflicted
on an applying hit.

Requirements
Permissions and credits
Commission status and information (Google Docs)

Due to the new system of adding skills, it is recommended that ALL players in the lobby have the mod. People won't crash if they don't have it, but it will quite likely render the skill ineffective.


This mod:
  • Turns the Slider Jewel 2 into the Pharmacy Jewel 2, which contains the brand new skill Drug Knowledge.
  • Gives drug kowledge to the following armors with the following levels:
    Bnahabra Hat : level 1Bnahabra Coil S: level 1Bishaten Mail S : level 1Bishaten Greaves S : level 1Jelly Vest S : level 1Jelly Boots S : level 2
  • The recipe of the Pharmacy Jewel is as follows:
    3 Bloodrun Jewels
    5 Mandragoras
    2 Bishaten Talons+
    2 Somnacanth Sedatives
    (Why yes, you can always cheat by crafting them before getting the mod, but that wouldn't be fun, would it?)
  • The recipe is unlocked upon killing HR Somnacanth
  • There are 3 levels to the skill, each trading more status damage for guaranteed hits. On level 3, status applies on every hit.

Known Issues:
  • Some text is missing from certain screens
  • Jewel will sometimes show its old name instead of its new name.

For the full experience:
  • This mod is supposed to be paired with the Status Pursuit mod, which makes it so that applying status damage to a monster already suffering from the status will cause additional damage instead of status damage. You can still use them individually, but they make for a great power couple.

What is Drug Knowledge?
Taken directly from the in-game description:
Guarantees that status effects will apply to a monster, in exchange for reducing the amount of status inflicted on an applying hit.
Unlike element, status damage only applies on about 1 out of 3 hits. It's also left to random chance, so if you're lucky, you'll apply it five times in a row, and if you're unlucky, you'll go 27 hits without getting a single status inflicting hit (a case which made me think my Hidden Element mod was broken). The reduction in status damage is to compensate for how much more often status will trigger. However, the reduction at level 3 makes it so that you'll still inflict more status than without the skill (on average).