Monster Hunter Rise
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all of IG users

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creepycrops

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About this mod

I hate strong jumping advancing slash. I love Jumping Advancing Slash.

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replace stupid jumping advancing slash to Jumping Advancing Slash. I hate stupid jumping advancing slash.
retrieve Jumping Advancing Slash's stamina mechanism like MHW:I. (landing stops stamina recovery??? wtf)
Jumping Advancing Slash's forward acceleration : -14% (similar to MHW:I)
Jumping Advancing Slash's hit stop : -25%
Jumping Advancing Slash's motion value : 28 → 48
(stupidJAS MVs = 16+16+15+15+14+20=96, stupidJAS motion duration = 120 frames , JAS motion duration = 60 frames → 96/2=48)
vaulting dance motion speed : 10% faster (similar to MHW:I)

diving wyvern landing to Silkbind Vault follow-up time : 60 frames30 frames
diving wyvern landing to Recall Kinsect/Diving Wyvern follow-up time : 60 frames30 frames
diving wyvern landing to Kinsect controls follow-up time : 60 frames30 frames
diving wyvern landing to Vault follow-up time : 60 frames30 frames
diving wyvern landing to Dodge follow-up time : 98 frames (kidding me?????) → 30 frames
diving wyvern landing to Wide Sweeps follow-up time : 60 frames30 frames , Wide Sweep motion skip : 26 frames → 10 frames
mid-air diving wyvern kinsect assist attack appearance Y-coordinate (height) : 0.6805 → 5.6805

Jumping Advancing Slash and diving wyvern hitbox : 0.7 → 1.7 (x2.4) 
Jumping Advancing Slash's hitbox duration : =stupidJAS's last slash hitbox duration