About this mod
Edit Sharpness Lv, Sharpness Gauge, Sharpness Boost Timer.
Multiplayer is supported. (Version 20220409-2 or later)
Any weapon can be made white sharpness.
The damage multiplier will also be calculated in white.
Purple is not available because it is not implemented in the game yet, but once it is, it should be available.
- Requirements
- Permissions and credits
- Donations
- Requires that you have REFramework installed.
- Run the game to allow REFramework to create an 'autorun' folder if it isn't present.
- Download the file, extract the lua script, and drop it into your 'reframework' folder in the game's installation directory.
- Final file location should look somewhat like
[Your Steam Library Folder]\steamapps\common\MonsterHunterRise\reframework \autorun\mhrise_edit_sharpness.lua \data\mhrise_edit_sharpness.json
Usage
General use:
- Use the REFramework menu key (default Insert Key) to open the REFramework window if it is not open.
- Navigate to the "Script Generated UI" tab and click to open it.
- Open the "Edit Sharpness" tab.
- Check the "Enabled Lv", "Enabled Gauges", "Enabled Boost Timer".
- Input values to your liking.
Values
- Lv : 0-6 ( 0:Red 1:Orange 2:Yellow 3:Green 4:Blue 5:White 6:purple )
- Gauge : 1-400
- Max : 1-400
- Boost Timer : 1-5000
Just checking the "Enabled Lv" checkbox and fixing it to Lv 6 will work.
The other values are optional.
The set values are stored in "...\reframework\data\mhrise_edit_sharpness.json".
Have a good hunt.