About this mod
Reduce hit effects that obstruct visibility.
視界を妨げるヒットエフェクトを軽減します
- Permissions and credits
とりあえずサンブレイクに対応しました。
まだMR70以降の要素には対応してません。もうしばらくお待ちください。
Partially support Sunbreak.
Something after MR70 are not yet supported. Please wait for a while.
---------------------------------------------------------------------------------------------------------------------------------------
ゲーム内設定でエフェクトサイズを50%にすることをおすすめします。
100%設定で少し大きめになります。
It is recommended to set effects size to 50% in-game setting.
set to 100% become slightly bigger.
---------------------------------------------------------------------------------------------------------------------------------------
軽減対象 (subject of effect)
・会心、マイナス会心 (red / purple critical)
・弱点部位ヒット (blue critical)
・切断武器の火花 (slicing weapon spark)
・属性、状態異常 (elements / abnormal status)
・ガンランスの砲撃 (gun-lance shelling)
・スラアクの覚醒時の追撃 (s-axe additional blast)
・徹甲榴弾、拡散弾、放散弾、斬裂弾 (sticky, cluster, shrapnel, slicing ammo)
・ゴシャハギの氷塊ヒット (Goss Harag's ice-knife / glove)
・マガドの赤紫鬼火纏い部位ヒット (Magnamalo's part wearing pink onibi fire)
ver2-0.9 added
・太刀の桜花ヒット (l-sword Sakura Slash)
・双剣の鉄蟲斬糸 (d-blade Piercing Bind)
・チャアクのビン爆発 (c-blade additional blast)
┗ 要望があったので試験的に超高出力を派手にしました
(Since there was a request, I made the hyper blast's effects flashy on a trial basis.)
ver2.0 added
・ルナガロンの氷纏い部位 (Lunagaron's ice parts)
・メルゼナのキュリア活性化部位 (Malzeno's parts activated by Qurio)
・傀異化個体のキュリア活性化部位 (Anomaly’s parts activated by Qurio)
・ライトボウガンの機関鉄蟲弾 (l-bowgun Mech Silkbind Shot)
ver2.1 - 2.2 added
・出血エフェクトのみバニラ状態に (changed bleeding effects back to vanilla)
┗エフェクトサイズの微調整 (tweaked the size of bleeding)
ver2.3 added
・操虫棍の粉塵爆発 (i-glaive dust explosion)
---------------------------------------------------------------------------------------------------------------------------------------
Installation
put .pak file in MonsterHunterRise folder
then rename to the correct one. (example : "re_chunk_000.pak.patch_001.pak")
If you have other pak installed, shift the number in the filename by one. (ex : "re_chunk_000.pak.patch_002.pak")
<Placement sample>
(E:)
┗ SteamLibrary
┗ steamapps
┗ common
┗ MonsterHunterRise
┣ MonsterHunterRise.exe
┃
┣ re_chunk_000.pak.patch_001.pak
┣ re_chunk_000.pak.patch_002.pak
┗ re_chunk_000.pak.patch_003.pak
・
・
・
Note that this will conflict with effect mods made by others!
まだMR70以降の要素には対応してません。もうしばらくお待ちください。
Partially support Sunbreak.
Something after MR70 are not yet supported. Please wait for a while.
---------------------------------------------------------------------------------------------------------------------------------------
ゲーム内設定でエフェクトサイズを50%にすることをおすすめします。
100%設定で少し大きめになります。
It is recommended to set effects size to 50% in-game setting.
set to 100% become slightly bigger.
---------------------------------------------------------------------------------------------------------------------------------------
軽減対象 (subject of effect)
・会心、マイナス会心 (red / purple critical)
・弱点部位ヒット (blue critical)
・切断武器の火花 (slicing weapon spark)
・属性、状態異常 (elements / abnormal status)
・ガンランスの砲撃 (gun-lance shelling)
・スラアクの覚醒時の追撃 (s-axe additional blast)
・徹甲榴弾、拡散弾、放散弾、斬裂弾 (sticky, cluster, shrapnel, slicing ammo)
・ゴシャハギの氷塊ヒット (Goss Harag's ice-knife / glove)
・マガドの赤紫鬼火纏い部位ヒット (Magnamalo's part wearing pink onibi fire)
ver2-0.9 added
・太刀の桜花ヒット (l-sword Sakura Slash)
・双剣の鉄蟲斬糸 (d-blade Piercing Bind)
・チャアクのビン爆発 (c-blade additional blast)
┗ 要望があったので試験的に超高出力を派手にしました
(Since there was a request, I made the hyper blast's effects flashy on a trial basis.)
ver2.0 added
・ルナガロンの氷纏い部位 (Lunagaron's ice parts)
・メルゼナのキュリア活性化部位 (Malzeno's parts activated by Qurio)
・傀異化個体のキュリア活性化部位 (Anomaly’s parts activated by Qurio)
・ライトボウガンの機関鉄蟲弾 (l-bowgun Mech Silkbind Shot)
ver2.1 - 2.2 added
・出血エフェクトのみバニラ状態に (changed bleeding effects back to vanilla)
┗エフェクトサイズの微調整 (tweaked the size of bleeding)
ver2.3 added
・操虫棍の粉塵爆発 (i-glaive dust explosion)
---------------------------------------------------------------------------------------------------------------------------------------
Installation
put .pak file in MonsterHunterRise folder
then rename to the correct one. (example : "re_chunk_000.pak.patch_001.pak")
If you have other pak installed, shift the number in the filename by one. (ex : "re_chunk_000.pak.patch_002.pak")
<Placement sample>
(E:)
┗ SteamLibrary
┗ steamapps
┗ common
┗ MonsterHunterRise
┣ MonsterHunterRise.exe
┃
┣ re_chunk_000.pak.patch_001.pak
┣ re_chunk_000.pak.patch_002.pak
┗ re_chunk_000.pak.patch_003.pak
・
・
・
Note that this will conflict with effect mods made by others!