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This is an REFramework script that lets you customize the hit stop and hit slow for weapons. Unlike other mods that affect hit stop and hit slow, this mods uses non-linear interpolation to clamp the values in desired ranges. Other implementations used a flat multiplier across all attacks, which would cause attacks with naturally high hit stop to become extremely slow. With this mod, you can set both the minimum and maximum hit stop value. This will ensure that hit stop never becomes too extreme, while still allowing you to increase attacks with lower natural hit stop by large amounts.
In the REFramework menu, you will find a number of options. You can set the minimum and maximum values (in frames) for both hit stop and hit slow. Different attacks will use one or the other, with most weapons using hit stop. Dual Blades are the big outlier, using primarily hit slow. If you want weapons to have no hit stop or hit slow, you can set these values to 0. For reference, the range for hit stop the game normally uses is 3 ~ 24, and 2 ~ 16 for hit slow.
The "Curve" value adjusts how quickly lower base hit stop values reach the maximum hit stop value. The higher the "Curve" value, the smaller the adjustment. I recommend keeping this at either 2 or 3.
If you want to apply a flat multiplier to every attack you can enable linear scaling by selecting "Use Linear Scaling." This ignores the minimum and maximum values, and instead multiplies the hit stop value of the attack by the "Linear Multiplier."