Monster Hunter Rise
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alexandre553

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alexandre553

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About this mod

Expand the weapon movesets (except gunlance and lance for now) with a Bushido/Adept dodge (like MHXX/MHGU)

Hunters go whoooooosh

Requirements
Permissions and credits
Changelogs
This .lua script relies on REframework only (the other ways of modding are beyond my understanding) and intends to replicate the
https://www.nexusmods.com/monsterhunterrise/mods/850 mod that ggot
broken with latest update. This is my first video game mod.

Installation
- Install REFramework last version.
- Download the mod's zip, place it on the game's .exe folder.
- Extract it (use Extract Here, overwrite if needed).

How to play
The bushido dodge is a skill switch swap evade in any direction triggered by a dodge roll/step (weapon drawn or sheathed)  + LT/L2 (wirebug aim) when about to receive damage. See below and in media section the new moveset implemented.

Options
Auto dodge:
remove the need to input LT/L2 to trigger a bushido dodge (disabled by default).
Invulnerability window: window for a dodge to turn into a bushido dodge (1 to 60 frames, default is 20 frames).
Use wirebug: use a wirebug upon successful bushido dodge with fast wirebug gauge recovery speed (enabled by default).
Enable wirebuffs (NEW IN V1.8.0): Trigger a wirebuff (toned down buff based on existing silkbind attack, if any)
upon successful bushido dodge. Use wirebug setting must be enabled
(enabled by default).
Notification: send skill like notifications about bushido dodge/attack/failures. More here to
demonstrate how chat notifications can be useful for debug purpose
(disabled by default).
 
Long sword:
- RT/R2 while bushido dodging = Dividing slash
- RT/R2 while bushido dodging + joystick tilted = dash then Dividing slash
- Y while bushido dodging + joystick tilted = Iai slash
- Wirebuff: Next counter gains +50% damage (i'll make you use this bushido dodge)

Great sword:
- B/Circle while bushido dodging + joystick tilted = Vortex slash 1
- Y/Triangle while bushido dodging + joystick tilted = Rising slash 1
- Wirebuff: Power sheath for 10 seconds

Sword and shield:
- Y/Triangle while bushido dodging = Twin blade combo
- Y/Triangle while bushido dodging + joystick tilted = Sliding slash (can be followed up by a jumping rising slash with B/Circle
- B/Circle while bushido dodging + joystick tilted = Thrust
- Wirebuff: Destroyer oil buff for 10 seconds (no sharpness restore)

Switch axe:
- Y/Triangle while bushido dodging + joystick tilted = Forward overhead slash
- RT/R2 while bushido dodging = 2 stage morph combo
- Bushido dodge also possible in sword mode, without moveset modification
- Wirebuff: Switch charge buff for 10 second (no gauge restoration)

Heavy bowgun:
- Bushido dodging = Reload
- RT/R2 while bushido dodging + joystick tilted = Crouching shot
- Wirebuff: Counter charge buff for 20 seconds

Light bowgun:
- Bushido dodging = Reload + 10 seconds Fanning maneuver evade buff
- Wirebuff: Fanning maneuver buff for 20 seconds

Hammer:
- RT/R2 while bushido dodging = Courage charge (remains till switched back to regular charge)
- Y/Triangle while bushido dodging + joystick tilted = Overhead smash 2
- B/Circle while bushido dodging + joystick tilted = Big Bang 2
- Wirebuff: Impact burst buff for 20 seconds

Charge Blade:
- Y/Triangle while bushido dodging + joystick tilted = Spinning slash
- B/Circle while bushido dodging = Charged double slash
- Bushido dodging = Go to yellow gauge if white, go to shield elemental boost if 1 phial or more ready

Bow:
- Does not work with dodge bolt
- Y/Triangle while bushido dodging + joystick tilted = Stake thrust
- B/Circle while bushido dodging + joystick tilted= Absolute power shot
- Bushido dodging = same buffs as Dodge bolt
- Wirebuff: Herculean draw buff for 10 second

Dual blades:
- B/Circle while bushido dodging + joystick tilted + Demon or Archdemon mode enabled = Demon flight
- RT/R2 while bushido dodging = Feral demon mode
- Bushido dodging = trigger up to 8 hits upon colliding with an enemy
- Wirebuff = Ironshine silk buff for 15 seconds

Insect glaive:
- B/Circle while bushido dodging + joystick tilted  = Tetra seal slash
- Y/Triangle while bushido dodging = Vaulting danse
- Bushido dodging = Enable red extract buff for 30 seconds

Hunting horn (NEW IN V1.8.0):
- B/Circle while bushido dodging + joystick tilted  = Melodic slap
- Y/Triangle while bushido dodging = Multi-crush
- Wirefbuff: Silkbind Shockwave buff for 15 seconds

Other inputs trigger attacks from the regular moveset of each weapons in any direction, depending on the equipped switch skills.

Tested
- on Monster Hunter Rise Sunbreak only V.16.0.2.0
- with a xbox one controller (should work with other controllers and mouse/keyboard)
- on the Steam game version (should work starting Sunbreak updates with all switch skills and skill switch swap available).
- at 60FPS.
- with follower quests (with 1 or 2 followers)
- on Training room and various low/high/master/anomaly rank quests for several hours (i will update as I continue to play)

Notes
- The mod detects strong and weak joystick tilt. When a bushido attack
requires a joystick tilt, it's always a strong one (tilted around more
than 1/3 of the joystick range). This allows to access regular moveset
with a weak joystick tilt. 
- Bushido dodging triggers a skill switch swap. I did not find a way to prevent that but it's allright as is I guess
- Lots of improvements and fixes in V1.8.0, it is advised to update!
- Trigger Quick Breath if equipped. Triggers dango skill swapper.
- Works well with skills triggered by evades (Adrenaline rush. Status
trigger, Bladescale hone, etc.). Makes Redirection skill pointless.
- In the REframework GUI > script generated UI, a bunch of debug
values are displayed (useful if you want to understand how this mod
works).

Next features planned
- Implement the 2 remaining weapons.
- Find wirebuff ideas for remaining weapons

Don't hesitate to report me any issues. i'll be using it for my playing sessions so if I find issues i'll correct them.