Monster Hunter Rise

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Created by

VALIS

Uploaded by

50086MW1

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About this mod

Replace Female Guild Cross armor with Mythra from Super Smash Bro Ultimate.

Replace Sinister Long Sword with Mythra's weapon.

Requirements
Permissions and credits
Mythra, but used model from Super Smash Bro Ultimate! Alternate costumes are included.

The base mod need to be installed first before applying alternate costumes.

How to apply alternate costumes: 

1. Download and unzip Alts.zip, there are 8 zip files in it

2. Unzip the one you want to apply

3. Copy the natives folder and paste it under Steam\steamapps\common\MonsterHunterRise

or

1. Download and unzip Alts.zip, there are 8 zip files in it

2. Drag the one you want to apply into Fluffy Manager and enable it

3. If you want to change to another one, disalbe the old one first then enable the new one. Make sure there is always one enabled after changed, otherwise the game will crash.

This mod changes the bone file, hence it will affect and be affected by other bone-changing mods. (e.g. Feminine Hunter Animations)

If you are looking for XC2 version of Mythra or Great Sword/Switch Axe version of the weapon, you may find it here: 

Xenoblade Chronicles 2 Mythra with weapon at Monster Hunter Rise - Nexus mods and community

Xenoblade Chronicles 2 Aegis Swords Switch Axe Version at Monster Hunter Rise - Nexus mods and community

Enjoy!

Added a new version using Simple Body Shape Editor to tweak the joints, this version does not change the bone file, hence it does not clash with other mods like Feminine Hunter Animations.

To apply the joint in this version, you need to:
1. Install Simple Body Shape Editor at Monster Hunter Rise - Nexus mods and community
2. Open the Simple Body Shape Editor in game, and enable it


3. In Preset exporter, Enter the file name Mythra SSBU, and click "Import file to current setting"
4. Click "Save to preset slot" to save the preset. If you want to apply it again in the future, choose this preset and click "Apply preset"

The body shape editor does not apply in savedata choosing and equipment changing interface. So the model might look a bit wierd in these interfaces.