Should also work with FirstNatives, though I've only ever tested it with Fluffy alone.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to the folks responsible for the modding tools found over at https://github.com/mhvuze/MonsterHunterRiseModding (namely "extract-rise-pak.bat", "RE Tool", and "mhrisePC.list" for extracting files; and then Noesis, Blender RE Mesh Noesis Wrapper, Noesis RE_MESH Plugin, FBX Import plugin for Blender, and good ol' Blender for actually editing the mesh), as well mercury19 for extracting all the type 1 armor files, which saved me a lot of time that would have been spent extracting everything on my own. This mod wouldn't have been so easy to make if not for them!
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.TU4
Initial upload
minor update: Reuploaded the "type 1 waist only" archive because I accidentally left in all of the waist's files, not just the mesh. Both should function identically, but the new one has no redundant files.
(something something arthropods don't have spines anyway because they're invertebrates)
This mod removes the tail from the Skalda Elytra (waist armor), leaving only a bit at the back where it used to be. The default option replaces the normal type 1 Skalda Elytra (pl245), and ONLY includes the mesh file. There are also options for the Spio set (also pl245, but for type 2), as well as for the type 1 and 2 versions of the Guild Cross set (pl279), all of which contain the full armor set (I don't know why you'd need the type 1 Guild Cross version since type 1 hunters have access to Skalda by default, but it's there if you need it I guess?). This mod does not contain the 4K textures found in the /streaming folder; feel free to grab those from here or extract them yourself, but I won't be bothering with them because they take up a lot of space.
Intended for use with Fluffy Manager 5000. Just plop the .rar into the "\Fluffy Manager 5000\Games\MHRISE\" folder like you would for any other mod using that program. It should also work with FirstNatives, following the same steps as usual for that as well.
If you want to replace a different armor set, just look up its model ID here (should be the number preceded by "pl"; for example, Skalda/Spio is "pl245" by default, while Guild Cross is "pl279" by default) and then replace the relevant numbers in the folder names and filenames. The elytra's physics should work fine without any additional mods, but if you swap it to a set that has no physics by default just install Dytser's Physics Enabler first.