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Multiply most of the item reward, including quest reward, target reward, carve/capture reward, etc. Also modified the drop rate a bit so that rare drops are now more common. In detail I square-rooted all the probability and normalized them back to a sum of 100%. In this way the drop rates are shifted towards uniform distribution, so that rare rewards are more common while common rewards are more rare.
Options x5 and x25 indicates how much to multiply, and subfix _normalize indicates the normalization technique described above I tried to pack it as an .rar now so you can install it as a normal fluffy mod