Monster Hunter Rise

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Jarol

Uploaded by

Jarol

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About this mod

Increases the amount and chances of getting afflicted items from breaking monster parts. Optional choice to also increase anomaly XP rewards.

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Changelogs
What's up hunters! If you're like me, then you use multiple weapons in every element and realized you'd have to hunt the same monsters at least 10-30 times in Anomaly Investigations/Quests just to unlock the same upgrades across all of them. What if you can cut that down by 3x, 5x, or 10x without outright forgoing the fights altogether? Well, this mod is here to (somewhat) help do that!

New (Optional): You now can increase each monster's investigation reward by 2x, 4x, or 8x!

About the Enigma DRM Update and Fluffy Mod Manager (Feb 01, 2024)
While DRM has changed, the way we mod things has not. However, the goat that is Fluffy Mod Manager is currently the bit that broke this time. Until an update is done on that awesome dude's side, we'll have to rely on the pak file version. As always, choose exactly which ones you want to use and rename the pak filename.

UPDATE - Fluffy Mod Manager has been updated and should now be working again!

What this mod does:
  • Your choice of drop chance: 40% (Default) or 60%
  • Your choice of increasing reward by: 3x, 5x, 10x
  • Works in both Anomaly Quests and Investigations!
  • This includes carves! (But only if you broke something)
  • (Optional) Increase Anomaly XP Reward by 2x

What this mod does NOT do:
  • Modify drop/reward tables - Too tedious to do and may break with new event quests.
  • Affect any other drops - The table modified only pertains to anomaly break rewards!
  • Guarantee drops - Everything is still up to chance! (Worst example: Arzuros only has 1 part/chance roll!)
  • Break your saves with invalid quests.

How to install
  • Get Fluffy Manager 5000
  • Drop the RAR file into "Fluffy Manager 5000\Games\MHRISE\Mods\"
  • Enable only one of the options!
  • (Optional) Pair this with Drop Rates Enhanced! (normal rewards only)
  • (PAK Version) Just be sure to rename the file within the zip!  (EX: "re_chunk_000.pak.patch_002.pak" if no other pak mods)

Did MHR update?
If you are using Fluffy Manager 5000, then  you will have to uninstall all mods, re-read the game's archives, and reinstall. Major updates (such as Title Update 2) may require I update the file with Capcom's latest version, so be patient for me to catch up.

Why mod only the items rewarded from breaking parts? (And why no Amber Essence?)
Because the other tables are too annoying and will possibly break with every new event quest. I will not rule it out, however.

How it works - TU2 changed some things
As of TU2, Capcom has generally increased the amount of afflicted items gained as a quest reward depending on your level. You now are given one such slot and depending on your level it can be anywhere from 1 to 9 afflicted items. Carves and breaking can can still give 1 item per break but the chance has increased from 20% to 40%. So at best a Rathalos with all parts broken can give 5-15 afflicted items at Lv111+. In all its a pretty good change! Still not enough for my three weapon types with every element and my assortment of bowguns.

This mod increases that chance to 60% and rewards you 3x, 5x, or 10x the amount you'd normally get from breaks and carves.

Important: The reward you will get is determined by the level of the quest! Look at the quest rewards in each quest description. The afflicted item listed there is what you'll get enhanced with this mod!

The XP Bonus Multipliers - TU3 changed some things
As of TU3, Capcom has increased the amount of experience you gain at constant ramp up, but it is no where near as good as a 2x increase. It's good enough that it will cut off several fights, but nothing significant. At max we could get 360 per quest before (Lv101?) will now give 440. What they did NOT change were the bonus experience gained from additional monsters on the field. These changes apply to quests only. 

This flavor of the mod changes both the quest reward XP and the additional monster rewards by 2x. So what gives 220 now gives 440. At 4x it'll give 880 and at 8x 1760.

Personal Warning: Not that anything in here will get you banned, but going to 8x XP will make the game so short that your probably not going to get much enjoyment in the long run. It's grindy as hell, sure, but what makes MH games fun is the time you spent getting that much better at the game. Use at your own discretion! 

Special thanks goes out to the modding community for all their work done so far! Holy crap you guys are legends!