Monster Hunter Rise
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MORPH

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MORPHxx

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237 comments

  1. jasper45
    jasper45
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    Does it still work?
  2. ZeravireZX
    ZeravireZX
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    shits crazy...
    go from getting like +10 Def without the mod
    to getting - 20 def with the mod...

    Trying to nuke the defenses???
  3. TheK1ll3r
    TheK1ll3r
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    So the All Skills version still bans the def + and ele res outcomes right? That's the version I would prefer since I want a boost to qurio crafting but not kill the grind completely
  4. jhkygckjvgnjxfycjgvxn
    jhkygckjvgnjxfycjgvxn
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    対応されてません
  5. PainD4Y
    PainD4Y
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    k
  6. PainD4Y
    PainD4Y
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    Does not work on tu6 even after update
  7. kkkrntk123
    kkkrntk123
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    Sir, it seems that mods are not working again with today's game update.
    1. kkkrntk123
      kkkrntk123
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      Reinstalling mods does not work.
      But strangely, I manually installed the optional 'no material' folder together,
      so fortunately it works fine.
      However, this time, the materials appear on the screen as if they needed ores. :)
  8. Engaru
    Engaru
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    does this still work in tu5? or better wait for an update?
  9. tw1g007
    tw1g007
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    So I was somehow able to get back the splash screen but when I check my equipment all qurio augments disappeared except a few I've done recently on new equipment. Why is this happening? I can see my augments just fine on the equipment screen but when I equip all augments disappear and it reflects such on my status screen.
    1. MORPHxx
      MORPHxx
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      • 11 kudos
      Plz see the description of this mod.
      --
      !!! CAUTION !!!
      In TU4, existing crafted armor enchantments with skills ban by this mod will be temporarily disabled. They will be re-enabled when you disable the mod or use the "All skills" option.
      It can be avoided by using Generic Sanity Bypass (Cheat).
    2. tw1g007
      tw1g007
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      I  was missing out on this bypass thank you. Your work is appreciated.
  10. kkkrntk123
    kkkrntk123
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    There seems to be some problem with the mods, still.
    Previously, only the results of reinforcement without applying the mode were repeated,
    such as not working properly and the skills to be excluded were displayed as they were.
    I commented last time too, but it didn't feel like it was being solved properly. It was like that even if I reinstalled it.

    However, install the 'option' that you just wrote in the comment to calpis1,
    Can see it working normally.

    I have a little qualms about not running out of ingredients, but I feel relieved that it works properly.

    I hope it works fine without using that option.
    I would like you to check it one more time or modify it.

    I am sorry for using a translator to comment because I am not good at English.
    1. MORPHxx
      MORPHxx
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      In my opinion it should work the same way without the no material option (i.e. only base mod).
      Could you please describe your situation?
      Does it not work properly with only the base mod?
      Does adding the no material option work correctly for skills as well?
    2. kkkrntk123
      kkkrntk123
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      Yes.
      Strangely enough,
      when I get a new file again and apply it as it is,
      it doesn't work with base mode alone.
      I don't quite understand.
      In addition, when adding no materials together, the skill is changed without any problem, it is applied well with good value.