About this mod
An editor for many `.user.2` data files.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
THIS IS NOT A SAVE EDITOR!!!
AND KEEP BACKUPS OF YOU SAVE FILE!!! They'll be in something like this:
If you've seen/used MHW-Editor, this is the Rise version.
This is a tool designed to open a lot of files in MHR, specifically the `.user.2` files. Many of the structs the UI uses have been generated from the RE_RSZ struct dump and, as such, aren't perfect. The generation is a fickle beast and so some types are excluded and some files might be broken.
If you find files that won't load, leave a comment. Some fail due to weird issues, some because they contain an as-yet unsupported type.
But, in theory, it should be able to load any `.user.2` file.
There's multilingual support for names, descriptions, and other text that has been extracted from the game. (Only works for languages supported by the game.)
(This does not include things like the buttons, column names, etc. Support for this can be added if requested though, you just have to be willing to do the translation for me.)
This is made targeting the 16.x title update and the SB release is the only known update to have changed structs in a huge way, so odds are it'll be fine for a long time.
What *does* happen in updates are new names won't be included till the program is updated. The data is still there it'll just appear as 'unknown'.
A list of all files passing write tests.. (For those incapable of extrapolating from incomplete information, that means these files are fully supported. If you can't open one of them, that's you trying to open an outdated copy of the file and not an editor issue.)
How to extract files. Another way with a GUI.
See the modding wiki for help making mods from edited files: https://github.com/mhvuze/MonsterHunterRiseModding/wiki
Or use FirstNatives. Or Google any RE engine tutorial on making Fluffy mods or something.
Source: https://github.com/Synthlight/MHR-Editor
AND KEEP BACKUPS OF YOU SAVE FILE!!! They'll be in something like this:
C:\Program Files (x86)\Steam\userdata\<userId>\1446780\remote
If you've seen/used MHW-Editor, this is the Rise version.
This is a tool designed to open a lot of files in MHR, specifically the `.user.2` files. Many of the structs the UI uses have been generated from the RE_RSZ struct dump and, as such, aren't perfect. The generation is a fickle beast and so some types are excluded and some files might be broken.
If you find files that won't load, leave a comment. Some fail due to weird issues, some because they contain an as-yet unsupported type.
But, in theory, it should be able to load any `.user.2` file.
There's multilingual support for names, descriptions, and other text that has been extracted from the game. (Only works for languages supported by the game.)
(This does not include things like the buttons, column names, etc. Support for this can be added if requested though, you just have to be willing to do the translation for me.)
This is made targeting the 16.x title update and the SB release is the only known update to have changed structs in a huge way, so odds are it'll be fine for a long time.
What *does* happen in updates are new names won't be included till the program is updated. The data is still there it'll just appear as 'unknown'.
A list of all files passing write tests.. (For those incapable of extrapolating from incomplete information, that means these files are fully supported. If you can't open one of them, that's you trying to open an outdated copy of the file and not an editor issue.)
How to extract files. Another way with a GUI.
See the modding wiki for help making mods from edited files: https://github.com/mhvuze/MonsterHunterRiseModding/wiki
Or use FirstNatives. Or Google any RE engine tutorial on making Fluffy mods or something.
Source: https://github.com/Synthlight/MHR-Editor