Bring Followers with you on solo Quests. Hub, Village, Event, or Urgent: the hunters of Elgado and Kamura stand with you. Now with damage and monster scaling for real Pseudo-Multiplayer!
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File credits
Thanks to praydog for REFramework.
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Changelogs
Version 2.2.1
Additionally removed "Charge Blade" from 3rd, 4th Followers.
Version 2.2.0
Enforced limitations on Follower/Weapon combinations in the 3rd and 4th slots to avoid crashes introduced in TU3.
Version 2.1.2
Disabled in Lobby Anomaly Investigations due to random client crashing.
Version 2.1.1
Fixed Parts and Status (and occasionally Health) scaling in Anomaly Investigations.
Version 2.1.0
Added support for Title Update 1 (Anomaly Investigations and Forlorn Arena)
Applied scaling effects to Quests with normal Followers (e.g. Support Surveys)
Version 2.0.0
Added monster scaling capability and default balancing options
Version 1.4.4
Fixed crash when transitioning from Palamute ride to Great Wirebug while Followers had "Hide Palamute" enabled
Enforced progress gate restrictions of Random Followers (if enabled)
Added "Random" weapon option for Followers
Improved Follower weapon selection for Arena Quests, now they will automatically switch to a random supported fallback weapon (if they have any)
Version 1.4.3
Fixed issue where user could not Join Quests after completing Quest with Followers in a Lobby
Fixed issue where Expedition Tours with Followers would spawn monsters with laughably low health pools
Version 1.4.2
Improved functionality as Quest Host in Lobbies. Now works for other players even if they don't have the mod.
Fixed issue where Followers were entering Arena Quests when this was disallowed.
Version 1.3.1
Added support for Gamepad toggle hotkeys in Quick Window
Version 1.3.0
Added ability to select Random in Follower slots. Follower and Weapon will randomize each Quest.
Fixed potential crash when embarking on multiple different Arena or Challenge Quests.
Fixed potential issue where hidden Palamutes wouldn't spawn when player mounted up.
Version 1.2.1
Enabled Followers in Coral Palace map. They don't have any special AI for Narwa etc., so they're less useful than usual.
Improved spawn points in Arena.
Version 1.2.0
Improved Palamute toggling. Hidden Dogs will respawn while you mount up so the Followers can keep pace naturally.
Enabled Followers in Arena map.
Enabled Followers in Arena/Challenge Quests (configurable).
Version 1.1.0
Fixed infinite load screen when Arlow had a Hammer.
Added functionality to remove a Follower's Palamute from your quests.
Fixed issue which caused Follower selections to reset on game launch.
Version 1.0.0
Created.
For TU3: The mod functions normally if you do not use the new mechanic to bring Followers on MR/Anomaly Quests. Only by avoiding that and using the mod's loadout system will you get the benefits of damage scaling, Event/Arena Quest usage, etc. ------------------------------------------------------ Followers are no longer restricted to a small number of Quests! Pick your squad - up to four Followers at once - and summon them with you into solo Hub/Village/Event quests.
Select Followers Open the mod menu in the "Script Generated UI" section of the REFramework menu and select which followers and weapon loadouts you want to join you. When you then enter a Quest, they will come and aid you. This will not take place if:
You are issuing, or responding to, a Join Request
You are in a Lobby (configurable)
You are starting an Arena or Challenge Quest (configurable)
The Quest has its own Followers (e.g. Support Surveys or some Urgent Quests)
The Quest map has issues with Followers (the Stronghold)
Psuedo-Multiplayer Select "Balance Solo Quests" to bump up Follower damage to the level of decent player teammates, as well as apply monster scaling based on the number of Followers you bring. Use the built-in settings or configure your own scaling and adjustments.
Follower preview and quick toggle A mini-window will appear during the Quest preparation phase, reminding of who will be joining you and allowing you to toggle the mod on/off with a hotkey (configurable).
Advanced Options
Use up to 4 Followers instead of the usual 2 - Note that the ally status list is limited and not all Followers may be displayed. Seems limited to 3 Followers at once. The 3r4d and 4th Followers are restricted to certain weapon types due to crashes introduced in TU3.
Ignore Progress Gates - Allows you to select all Followers before you have completed their mission chains and unlocked them for normal Support Surveys. This will also allow you to bring them along before you've even met them or entered MR!
Allow for hosted Quests in Lobbies - For playing with friends. Won't work in the Coral Palace or Anomaly Investigations as these can crash client players.
Allow in Arena/Challenge Quests - Followers must be equipped with one of the Quest's' available weapon types or the game will crash. If they can't use any for the Quest, they will not appear.
Allow Clones - You can bring multiple of the same Follower, but it can get buggy. They share a health pool, the AI can get confused, and if they don't have different weapons, there is the possibility of crashing. It looks cool though!
Use Palamute Toggles - Specify if Followers should hide their Palamutes. They will re-summon them only if you mount up to keep pace, and then dismiss them when you get down.
Customize Quick Window - Turn Quick Window off, change mod toggle hotkey, and move the window position.
Customize Follower Damage and Monster Scaling - Did you know that all Followers are subject to a massive damage penalty? No wonder they hit like Buddies despite having awesome stats. Set your own values to bump those up - and the Monster health pools as well - for a true solo multiplayer experience!