Monster Hunter Rise
Maiden Twins Hair WIP

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UberGrainy

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Spent most of the day trying to get this to work, but ran into all sorts of weird problems. The bottom right of the hair model's main texture alpha channel somehow affects the player face model (makes the entire face color match the hair color), the Noesis to Blender method breaks all the normals, the 3ds Max method breaks a few normals here and there, etc, etc. I think the shine map or material settings are the wrong color, too.

I'm not sure if the hair texture is even the highest resolution in the data. It's only 256x256.

Anyway, I'm giving up for now.

9 comments

  1. donghao12241
    donghao12241
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    This will be sold as DLC later on. But i appreciate your effort! 
    1. UberGrainy
      UberGrainy
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      Oh? I didn't know that. When I first saw Monster Hunter Rise, I decided this was the first thing I was going to mod. I checked all the DLC multiple times and never saw it, so I thought they weren't going to put it in.

      Anyway, thanks for the heads up. I learned some stuff, at least.
    2. Serioth12
      Serioth12
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      @Ubergrainy It's DLC on the switch which will come to PC eventually https://www.nintendo.com/games/detail/monster-hunter-rise-switch/
    3. UberGrainy
      UberGrainy
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      Last time I checked I didn't see it in the Switch DLC either. You'd think the twins hair would be early DLC considering their voices were.
    4. UberGrainy
      UberGrainy
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      Nexus gave an error message and my reply wasn't showing, reloaded a few times and then it showed.
    5. Serioth12
      Serioth12
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      They added the hair for switch during the holidays.
    6. UberGrainy
      UberGrainy
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      Oh, thanks.
  2. Fastidiosum
    Fastidiosum
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    glad you see some people are already coming up with hair mods! do you think it's possible to transfer mhworld hairs to rise? there's this one dlc hair from world that i constantly used and would like to use again heheh
    1. UberGrainy
      UberGrainy
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      Not sure yet. I've heard the physics modding is more limited in Rise.