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Fix Artifact Prices by Balancing Them
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The cost of artifacts based on $ 1000 gold per attribute.

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Example 1: Artefact / old Price / new Price
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Minor artifacts (ex. +2 defense) are cheaper. Cost $ 3000 => now $ 2000
Medium artifacts (ex. +4 def). Cost $ 5000 => now $ 4000
Greatest artifacts (ex. +8 def) are expensive. Cost $ 7000 => now $ 8000

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Example 2: Artefact / old Price / new Price (takes days to pay)
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"Purse of Endless Gold" $ 4000 (tdp 16 days) => now $ 2000 (tdp 8 days)
"Bags of Endless Gold" $ 6000 (tdp 12 days) => now $ 5000 (tdp 10 days)
"Chest of Endless Gold" $10000 (tdp 10 days) => now $12000 (tdp 12 days)


Usage / Instalation:
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- It does not require installation, just extract the contents in some empty folder.
- Run "HMM7_Balance_Artefacts.exe".
- If the application has not found the Folder where the Game is installed, select the Game Folder.
- Optionally, you can select an Artifact Price Option or use the default.
- Click the "Change" button to apply the Patch.


To Restore:
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- Perform the above step.
- Click the "Restore" button to restore the backup.


Extra Info:
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Tested in: Might and Magic Heroes VII version 1.8


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Requires: Net Framework 4.5 or higher
Link: https://www.microsoft.com/en-US/download/details.aspx?id=30653
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Made with Visual Basic 2017 / Visual Studio Community
Source code included - Do not need to credit the Author - Can be distributed and modified freely - Can not be used improperly - Can not be sold
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