Mirror's Edge Catalyst

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Fuzsion

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Fuzsion

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10 comments

  1. UtopianVirtual
    UtopianVirtual
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    why are there so many bundles? they're seriously unneeded, if we need these mods too we can just manually download them ourselves. this just makes the mod more complicated to download
  2. ChildOfTheElderBlood
    ChildOfTheElderBlood
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    Nice Mod! Thanks :-)
  3. hysteria195291
    hysteria195291
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    it doesn't work :( no takedown animation whatsoever. Do I need to progress in the story?
  4. DoctorIan7
    DoctorIan7
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    (Edit) nevermind
  5. LionCerieals
    LionCerieals
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    • 22 kudos
    Is this mod compatible with "More frequent takedowns"? https://www.nexusmods.com/mirrorsedgecatalyst/mods/34
  6. Finnick519
    Finnick519
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    I'd be fine with takedowns working on every enemy instead of just the last one, except the takedown when you jump on top of someone from height and just punch them, and then get up REALLY slowly. It makes me lose flow and then I just get punched in the back. So is there a way to disable just this takedown so that I can still use traversal attacks, and all the other takedowns? Idk if this makes sense or not.
  7. Starke812
    Starke812
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    Takedowns on every enemy seems a bit much. Is there a way to set it to the last enemy only?
    1. Fuzsion
      Fuzsion
      • premium
      • 1 kudos
      Most likely, I do know that shutdp's mod has them far less frequently in open world but you'd be missing out on AI spawn changes. I just currently do not have the time or energy to figure it out myself, eventually I will make changes to it.
  8. Sn4rk
    Sn4rk
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    • 10 kudos
    I don't understand why this isn't in the vanilla game thanks for this!
  9. JewelerMisha
    JewelerMisha
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    Thank you very much. Played with this mod. Cool! Revived one of the big advantages of the combat system, well done.