Minecraft
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Prospector

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ProspectorDev

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About this mod

Adds a mod menu to view the list of mods you have installed.

Requirements
Permissions and credits
Mirrors

Hard to be more descriptive than that. It enriches the standard Minecraft menu with an interface displaying a one-dimensional array of modifications

Mod Menu requires Fabric Loader and Fabric API 
Join the Fabric discord for to chat about Fabric mods: https://discord.gg/v6v4pMv
A picture's worth 2 words

 
Developers:
  • Mod Menu is on maven at: https://maven.fabricmc.net/io/github/prospector/modmenu/
  • The icon comes from the icon specified in your fabric.mod.json (as per the spec)
  • Clientside-only and API badges are defined as custom objects in your fabric.mod.json as such:"custom": { "modmenu:api": true,
    "modmenu:clientsideOnly": true}
  • Mod parenting is used to display a mod as a child of another one. This is meant to be used for mods divided into different modules. The following element in a fabric.mod.json will define the mod as a child of the mod 'flamingo':
    "custom": { "modmenu:parent": "flamingo"}
  • ModMenuAPI
    • To use the API, implement the ModMenuApi interface on a class and add that as an entry point of type "modmenu" in your fabric.mod.json as such:
      "entrypoints": {"modmenu": [ "com.example.mod.ExampleModMenuApiImpl" ] }
    • Features:
  • Mods can provide a Screen factory to provide a custom config screen to open with the config button. Implement the getModConfigScreenFactory method in your API implementation to do this.
  • Mods can provide Screen factories to provide a custom config screens to open with the config buttons for other mods as well. Implement the getProvidedConfigScreenFactories method in your API implementation for this.

Mod Menu is a mod for Fabric, and there are no plans to port this mod to Forge.