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Created by

ZombraZul

Uploaded by

ZombraZul

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About this mod

Allows you to possess all the national spirits at the same time in a game.

Requirements
Permissions and credits
This mod adds two extra options at the end of each national spirit, each of these new options unlocks another national spirit.

This mod requires the mod "Binarizer's mod support plugin".
To install it, install it in the mod folder created by the "Binarizer's mod support plugin".

(Can be combined with other mods when copying the files)
Unlocks:
example: "A<->B" It is equivalent to "A can unlock B and B can unlock A".

Age 2:
God-King Dynasty<->Warriors<->Raiders<->Wild Hunters<->Naturalists<->Ancient Seafarers<->Olympians<->Mound Builders<->God-King Dynasty

Age 4:
Khans<->Crusaders<->Explorers<->Theologians<->Chivalry<->Spice Merchants<->Shogunate<->Machinery<->Khans

Age 6:
Great Masters<->Colonialism<->Sultans<->Inventors<->War Priests<->Mercenaries<->Commanders<->Scholars<->Great Masters

Age 8:
Space Agency<->Pop Culture<->Media Conglomerate<->Political Science<->International Finance<->Silicon Valley<->Modernization<->Special Operations<->Space Agency

V2
God-King Dynasty "Quarry Expertise" affects skull walls and towers

now unlocked to build units in capitals:
  • Explorers: settler (the cost of the settler depends on the number of cities)
  • Shogunate: envoy, daimyo and shogun
  • Raiders: raider whit bow (no innovation require)
  • War Priests: jaguar warrior
  • Warriors: spartan
  • Spice Merchants: merchant
  • Special Operations: special force
  • Great Masters: the 3 artists
  • Ancient Seafarers: utility ship
  • Chivalry: peasant
  • Machinery: Pioneer and prospector (gold and iron)
  • Commanders: field marshal
  • Khans: khan
  • Pop Culture: celebrity


Now all the advantages for innovation given by the national spirits are unlocked with the "legacy"