Microsoft Flight Simulator

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azgoodaz

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azgoodaz

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About this mod

The reenvisioned Walt Disney Runway, you can now officially depart from Walt Disney World and arrive in style.

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The Walt Disney Runway or more commonly known as the Walt Disney Airport (KDWS) is a recreation project. Reenvisioned in my own eyes of what it could have been if it still existed though still in the original state of being a small airport.

The airport was never large, with only enough stand space to accommodate four aircraft at a time; no hangar space was ever built. When it was active it accommodated smaller commuter airliners that had STOL capabilities and could operate from airfields with short runways. It is no longer registered as an active airport by the FAA, ICAO and IATA and as of December 2017 serves Walt Disney World as a parking and storage lot. The runway to this day is fully intact and seen by motorists traveling along World Drive toward the Ticket Center, as well as by passengers on the monorail.

Reenvisioned Runway

This project was created on August 17th, 2020 when Microsoft Flight Simulator was released officially. I've been working on this project since then. The Walt Disney Runway is reenvisioned in which you can both depart and arrive onto the runway. Giving the player the option to fly into Disney World in their own aircraft or take off from Disney World, a very VIP experience. The runway features small runway lights though it's not recommended to fly at night due to lack of visibility and fog that Orlando gets occasionally.

If this runway existed today, I could imagine that this would normally get used for Club 33 members where they have their own airport to travel in and out from to avoid traffic and highways. It's remarkable how things could have turned if the Monorail didn't exist. Who knows with Walt's dream of making Disney a city to live in, this could have turned into an International Airport like JFK or LAX.
Runway/Airport:
  • Project Name: Project 33
  • ICAO: WDRW
  • IATA: WDR
  • Runway: 33 & 15
    • 33 is an Easter Egg for Club 33.​
  • 2 taxiway paths
    • 1 exiting and 1 entering the runway​
  • 4 small GA stands​ with taxi-pushback/ground crew.
  • 1 helicopter pad

Other added stuff:
  • 2 windsocks, one near GA and another by the helicopter pad.
  • Small terminal building to handle passengers and hangers to store runway equipment, vehicles and the Disney airplanes.
  • Custom "mouse" logo on top of the ATC tower.

Notes: If you'd like a more modern General Aviation runway, head to my 'Walt Disney International' airport. This one expands on the current concept and adds a bit more.

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Add-ons:

  • This airport goes along great with the King Air 350i & TBM 930 Disney Planes.
  • New to Walt Disney World? Download the Disney Tour Flight Plan enjoy a tour of all the theme parks, water parks and downtown.

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Known Issues:

  • At night the game has autogenerated lights that appear above the runway space. No idea how to get rid of them. Sadly flying in at the airport at night currently ruins the immersion. Until the developers give us the ability to get rid of these lights via the SDK, this will stay an on-going issue.

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Airplane Notes:

  • The King Air 350i is a big boy for this runway. You will need to get a rolling start from the taxiway near the helicopter pad. If not, you won't have enough speed to take off, you'll just stall the aircraft.

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Licenses:

Head to "Permissions and credits" to see the assets that I used for this project. You can also read them in the Package build.

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If you need help. Join the MFS SDK Discord Server: https://discord.gg/epmbyyx

Or if you'd like to give me feedback of my mods, head to my personal Discord Server: https://discord.gg/ycbMseh