Creation Kit and Modder's forums

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In light of recent changes to the official Bethesda forums and a lack of a dedicated place for mod authors to discuss and help others with specific issues related to the Creation Kit and creating mods in general on our own forums, I've created new categories in the Skyrim and Fallout 4 sections of our forums respectively.

They're, naturally, pretty empty right now. We'll work on moving over some of the main threads from the Fallout 4 and Skyrim "Mod Talk" forums in due course.

While this news isn't exactly major, I know of several mod authors who've bemoaned not having a dedicated place to talk about this topic without threads being lost amongst general modding talk on our forums, and I wanted to bring this to their attention.

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  1. Garrilon
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    I am wondering about a mod for wings and flying that will work correctly, and, not be too likely to fly through walls, ceilings, and floors... Also would like to report a bug/error that is occurring with the magicka sabers that are named after Star Wars characters, in that, the "Blade" doesn't show... There are a few things that could be improved, but, it is really satisfying as a stress reliever to hear your own 'saber as you attack stuff...

    On a different note, I was hoping that there might be someone making, or, has made, a Heaven's Lost Property mod... I can just see Nymph using Fus - Ro - Dah in place of the original's "Paradise Song" ... Might be a bit harder (or impossible at this time) to do Icarus' "Artemis Missiles"... BTW, for those who want to know, Heaven's Lost Property is aka as Sora no Otoshimono ...

    I'll try to check this forum weekly at least for a possible "Yes, here is what I called the mod" reply...
    1. Ethreon
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      Meesa think yousa post in wrong forum. Mmmmhmmmm
  2. OrenKane
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    this is totally off topic, and I'm probably in the wrong forum area, but this was the only one I found and the people here seem experienced. Ive been looking to start creating mods for a while now. I'm inexperienced, but have a TON of ideas, though, in all honestly, someone's probably thought up a lot of them already but they just haven't been made. how do you get creation kit and where is the best place to get educated in the world of mod creation?
    1. silencer711
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      Original Article: http://www.creationkit.com/fallout4/index.php?title=Main_Page

      "The Creation Kit is free to anyone with a PC copy of Fallout 4 and a Bethesda.net account. Download the Bethesda.net Launcher, create a Bethesda.net account and log into the Bethesda.net Launcher. You can install the Creation Kit from the Launcher."

      1.) Bethesda.net Launcher: http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe

      You're Welcome =)
      -Silencer
  3. Kregen
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    why do'nt beth just hire youguys to run thier modding center and forums, you at least know what you are doing and instill confidance into the comunity.
    1. kevindad1
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      Does Bethesda know that Nexus exists?
    2. Benjamin0329
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      They know it exists.
    3. kevindad1
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      Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding.
    4. Crimsonhawk87
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      Err, we've all been saying the same thing for months now....in fact, the only ones who do not agree with us are Bethesda and a handful of console users (not all mind you, I'd venture to say not even a majority, but a few like the wild west show that is Beth.net). Dead horse, beaten.
    5. 1stReaper
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      @Kregen

      if beth hired Dark0ne and the team
      you can be damn sure beth would fire todd howard and give them his job =/...

      im actually surprized howard STILL his job considering the fact that
      they 1st try to stick paid for mods into action, 2nd rise the price tag off the season pass
      and <3rd strike>... stateing "nukaworld is the last dlc"... making the rised pricetag a complete rip off...

      if howard worked for me i'd have thrown him out the second the 3rd strike get laid down =/...

      @Dark0ne
      Cheers for helping the modding community as much as you guys and girls have ,
      lets hope that things continue to pick up, and repair the wounds from the recent event with the mod thieves taking stuff that dont belong to them =/... it sucks as we're still recovering the trust lost because of the paid for mods =/....

      Keep up the awesome work

      <edit>
      @crimsonhawk87,
      mmm my guess is if beth teamed up with Dark0ne, they would lose out because on the nexus they wouldn't have control of what happens with the mods.. and thank f**king god... if they did it'd be the end of the modding community =/... (if paid for mods have anything to say about it)

    6. Aragingmonk
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      "Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding."

      Bethesda will end up charging for mods in the future, when they get this worked out. If they control the creation kit they can eventually state in the rules that you have to put the mod on their site. Then they will charge for it.

      ESO = Failure went free to play. Doom = Failure had to release free demo and extend it. cannot say much about FO4 because I did not buy it, but have read the fiasco over charging too much for season pass and poor dlc content.

      They should concentrate on making a decent game that we do not have to fix instead of raping peoples wallet. Almost as bad as EA!
    7. digitaltrucker
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      I suspect it's more Pete Hines than Todd Howard (not excusing Howard in any way, mind you).
    8. LordCybot
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      "Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding. "

      Because Bethesda wants to eventually corner the market and be the by far largest and most used mod distributing site, that way they can more easily control what gets put out, growns in popularity, sinks ins popularity etc etc
    9. Kregen
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      I'd just like to point out one other thing Beth already has paid mods they are called DLC.
    10. Tantalus010
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      You REALLY don't want Bethesda in charge of the Nexus, which is what would have to happen in order for Robin and his team to be the official source for mods for Bethesda games. I promise you they absolutely would NOT allow the Nexus to be the official source for mods and remain independently operated, and if they controlled it, there would be many undesirable changes.
    11. Kregen
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      Well actualy I suggested that Dark0ne and crew run beths own site not make nexus the new beth site. I agree it would be very undesirable for beth to own nexus out right. An independant option is always a good thing, monopolies cause stagnation.
    12. soadivine
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      or they could just pay modders lump sums for mod packages they can use for dlc. not that i want to pay out the yahoo but i dont mind supporting stuff i love.
    13. tmarcl
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      @kevindad1: They don't want to just team up with Nexus because they can't control it. The Nexus is a privately owned site, and Bethesda would have no ability to control the moderators, or even what mods can and cannot be uploaded, or how they are downloaded.
    14. metaphorset
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      Remember that Bethesda's behavior is still quite unique when compared to other companies. While it might not be perfect that they deliver games that are somewhat broken it's still awesome that they provide the community with the tools to fix and extend them.

      I clearly remember the times when "tinkering with a game" was considered as totally evil and the pure existence of 3rd party tools on your homepage could get you into more trouble than you've ever asked for (Yeah, I'm looking at you, Eidos and Core Design.)

      Speaking of which... being soft banned on Dark Souls 3 for ... well, I honestly still don't know ... reminded me painfully about the awesomeness of single player games and especially TES.

    15. ozyno
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      They are planning on having a "Pay for mods" section soon. and as they already tried, they know Nexus community will not fallow this Idea. So they HAVE to have their own site in order to have perfect control over this next step. So ultimately that's the main reason they wont partner with know modding community.
    16. ContactSupport765
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      They didn't need to hire them, they just needed to get have a good look at the various big mod websites like the Nexus, Mod DB and Curse (even Planet Elder Scrolls/FilePlanet, R.I.P), and see what they've done right and wrong. Although at least talking to everyone would have been a good idea.
    17. Zero_Phoenix
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      Bethesda has their own community managers and I personally feel that they realize the modding community does its best work independent of Bethesda moderation. A lot of trash talking that slides in the community at large would be enough to get people banned on the old ESF/Fallout Forum.

      No one wants to lose another modder like Qarl over moderation issues.

      And for the snarky few, lay off Todd Howard. He doesn't have say-so in the stuff you guys are obnoxiously trying to blame him for.

      That's like blaming development for what marketing did.
    18. DontBlnkBadWolf
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      Because Bethnet would have to pay the modders. Why buy the cow, when you can get the milk for free? That saying comes to mind. What it boils down to is Upper & Middle management of Beth. Without even working for a gaming company, I can almost safely respond that if the programmers, design crew, hell even the cleaning service there would not want to put out something that has the problems like Bethnet w/Mod stealing and bugs/glitches.

      I know that nothing will ever be bug/glitch free. Life is not even bug/glitch free. But programmers & designers take pride in their work. As do the modders. Even the first time modder. Sure it maybe a jacked up mod, but it was a first attempt. They try & try again then get better over time. Bethesda's Management 90% of the time does not give their employees or testers time that is needed to put out a product with more stable content. And it's not only Bethesda, it's not only game companies either.

      Take "American" Football as an example. Our NFL teams sign & pay a college student an obscene amount of money to play a game on a higher level, based off of their performance during a competition for said college students. Without even stepping foot on the professional gridiron before the first day of the regular season and becomes a starter that same day because of the money that they paid in the contract. Because they have to justify the money spent.

      I'm not claiming that should be an excuse. Just the opposite, we need to do more training. More testing. More developing before being released out into the professional world for anything. But companies don't see that. To them, it's the bottom line. Are we in the "Black"? Or are we in the "Red"?

      How many gamers out there would accept a game company asking for more time to test & fix a game, because the company knows they are not going to make the release date? I'm assuming that a high number would accept it if it was no more than 6 months, because anything longer would mean that said gaming company shouldn't be in business. But, it's still what I've always said when it comes to any business Manager/CEO/CFO in any trade always says. It's the "Sticker Price" shock syndrome....."How much is it going to cost me today?" then saying it a different way, as it should be..."How much am I going to make/save in the long run?"

      That's something that anyone that ever runs a business, or thinks about running a business, should keep in mind. I understand that it can't be said all of the time. There are limits to how much money can be bled out before you call a ToD (Time of Death)...but it still should be kept in mind. Fans/Gamers would be a lifelong supporter of anything if it was treated more of the latter, than the former.

      That's just one BadWolf's way of thinking. Just an opinion....because opinions are like a**holes, everyone's got one.

      BadWolf
    19. Imperator03
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      Bethesda is just trying to find a way to monetize mods. They just don't know how to do it correctly. I've been thinking for a while now that games will be moving more towards a platform, rather than a complete game. Think operating system. Android, for example, doesn't try to control all the content people make for their site. They just create a platform on which others can build. Which is what things like SKSE and other tools do really. They turn games like FO 4 and Skyrim into platforms that mod authors can use to build some really neat mods.

      Unfortunately Bethsoft has become a large company. Historically large companies have had problems creating things people like. They're better off letting entrepreneurs create good products, then buying them and maintaining them. They're not really good creators anymore. Bureaucracy does that to a company.
  4. MagnaBob
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    I've modded various games but can get nowhere fast in the CK due to not knowing where the various resources lie within the menu structure. Will someone please WRITE a tutorial? I know there are dozens of YouTube videos but if you have hearing difficulties like I do they are virtually worthless, and secondly for the lucky folks with good hearing, it is very difficult to do any kind of search other than scrubbing through frames. And Nexus, thank you for breaking this out-- it will make finding stuff much simpler.
    1. LSDoce
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      Basic one, hope it helps

      https://www.youtube.com/watch?v=oy5XV-bYjck
    2. grover752
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      I agree 100%. Been trying to learn something about modding, but most of the written tutorials I've come across are incomplete and confusing, and the youtube tutorials go so fast, many without any vocal instruction, that it's hard to catch important details. A well written tutorial that goes beyond the CK would be great.
    3. smokex
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      http://www.creationkit.com/index.php?title=Category:Tutorials
    4. MagnaBob
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      Well, the first one was Skyrim specific. I know everyone says they are the same but that is not actually true. I've hit multiple conflicts trying to translate Skyrim to Fallout.
  5. WhiteTigerX
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    Please fix the download Problem, i wait now over 4 months, to download new mod updates and it work not nmm, is it no more funny
    1. creedofheresy
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      What download problem?
    2. Ethreon
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      If there was an actual download problem everyone would have it. Since you don't see much complaint, I'd vouch you need to fix your PC.
    3. DontBlnkBadWolf
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      I would have to agree with @Ethreon it has to be on your end. Either that or you haven't updated NMM in a while. If I'm not mistaken, somewhere on this Forum Website, there should be a thread for submitting a problem with NMM. If you are a beta tester, then it is a report ticket system.

      But you now have me wondering. Is it a problem with the NMM or the website itself that you can't download updates?

      BadWolf
  6. desypage
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    ... mennyi fröcsögés! Ha valaki csinál bármit másokért és azt közreadja, akkor az, már nem az övé... csak a neve jelzi és a felé irányuló kérések, hogy az alkotás elfogadott élményt adjon a használónak.
    Hanem, vannak, akik pénzért akarnak árusítani olyan munkákat, amit végeztek, részben de bizonyára ingyenes vagy olyan szoftverháttérrel, amit megszereztek. Ez pedig nem a jószolgálati kategória... teljesen függetlenül a létrehozott produkciótól! Ez kemény üzlet... és adózatlan!
    Az engedélyezési jólszituáltság meg kimondottan KULTURÁLTSÁGI kérdés!
    Vélelmem, hogy alapból engedett kell legyen a termék honosítása vagy bármilyen formátumú terjesztése.... hiszen ezért jött létre... vagy ha nem, akkor a letöltése is csak pénz ellenében lenne, külön felhasználási kötelmekkel és feltételekkel... de itt ehhez, kinek, melyik alkotónak volna joga?
    1. Ethreon
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      If only english was a language one could use to talk to users of an international site. Guess manners are not a thing back home, eh?
    2. creedofheresy
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      I tried plugging this into Google translator and...yeah, it doesn't handle Hungarian very well, I'm afraid.
      "... How much splashing ! If anyone is doing anything for others and is published , it is no longer hers ... just the name indicates , and for requests to that adopted in the work experience to give the user .
      But , there are those who want to sell a work for money, they have done , but certainly partly free or a software background , we acquired . This is not the good offices Categories ... completely independent of the produkciótól up ! It's a hard business ... and untaxed !
      The licensing jólszituáltság a specially cultured BENEFIT question!
      The presumption that the fund should be localizing products or distribute in any format .... since it was set up so ... or if not, then the money would be download only against separate conditions of use and the constraints ... but you gave here everyone, which would constitute the law ?"

      That's as close as it got. I'm not sure what this individual is asking, though.
    3. Ethreon
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      I already tried that before posting. I was expecting OP to have some decency, but.. nah.
  7. dawson.tom
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    As some one who joined this community before it became the Nexus. I thought I offer my view both as a mod user and author.

    Console Mods and Bethesda.Net

    1. Allowing modders to produce mods for console users is a good thing.
    2. A major games studio putting modding at the heart of its longevity strategy is a good thing.
    3. Having alternative sources of mods is a good thing. As long as Bethesda.Net does not seek to be the Exclusive source of all mods, then its presence is an opportunity rather than a threat.
    4. Mods for consoles will by their nature need to be packaged in a certain ways to allow them to run.

    Modding Piracy and Theft.

    1. Regardless of legal technicalities, using someone else's work and claiming it as your own is morally wrong. There is no justification for it. Ever.
    2. A mod author is entirely within his rights to withhold his work from Games, Workshop, Bethesda.Net or indeed the Nexus. They don't need to justify this. It's their work. The don't want to offer their work to console users, then so be it. You gave a number of possible reasons for this, but the most important one is "because I don't want to." End of.
    3. Several authors have for various reasons moved work form this community. Regardless of the reasoning for moving, their right to do has been honoured. When others have uploaded their work without permission, Nexus has acted to remove it.
    4. When third party commercial rights have been infringed, Nexus has acted pro-actively to remove the offending content.
    5. Nexus has done this because without it, modders will simply stop doing it. My largest mod took me around 1200 hours to do. If i had even an inkling that my work would have been stolen by others and presented as theirs, I wouldn't have done it.Back then their were very few choice about where mods are released. My work was uploaded without permission to other sites, but they were small rogue modding sites. Some of the darker forces at work on the periphery of the modding community are the reason I no longer release mods. I still mod, but I don't release.
    6. Bethesda needs to understand this. Allowing thefts to occur and doing nothing about it will lead to a reduction in large scale modding of their games. If you want mods, you need mod authors. If you want mod authors you need to protect them and their work. Bethesda games are the most modded out their. This community if largely responsible for that. Nexus has zealously protected Mod Authors from abuse and their work from theft. Bethesda needs to recognise that they have a moral obligation to do this as well or risk killing the community it is trying to nurture.
    7. If Bethesda.Net does become a robust community resource, over time Mod Authors will use it. The Steam Workshop has learned lessons and is moving forward. Indeed several excellent mods have been released exclusively to that site.

    The Way Forward.

    1. Clearly, much depends on Bethesda recognizing that there is an issue.
    2. They need to establish a moderation service. It does not need to be a paid service. A group of community volunteers would gladly do the job for free. That's the thing about the modding community. We all do what we do because we love what we do. It's not about the money. One of the consequences of Bethesda's on going hands off approach to the community that mods their game is that at times its clear they don't understand us. The missteps over paid mods is an example of this.
    3. Another example of this is their lack of empathy for modder's work being stolen is another manifestation of this. When their work is under threat (Skywind/Morroblivion) the call the lawyers, because that is how big companies protect their interests. It will take them time to get this right. It will be interesting to see reactions if the shoe is ever on the other foot. What would they do if a Bethesda.Net exclusive mod was uploaded to another site in violation of the mod authors wishes.
    4. As a community we need to stay patient and together. As Bethesda begins to see that the truly must have mods are not being delivered to their platform due to their policy, their policy will change. They get things wrong. The paid mod fiasco being an example of this. However, they do respond eventually to criticism, the paid mod fiasco also illustrates this.
    5. In the meantime, modders keep modding. I am so excited to see the big mods that the CK will make possible. As a community we need to support our mod authors. If you know a mod is on Bethesda that has been stolen, write to them and complain. All of you. Insist of a robust scrutiny and moderation process is put in place on Bethesda>Net and don't use it until it happens.

    As a community we can influence Bethesda, but only if we stick together.
  8. skirk02
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    So someone at beth tought that once paid mods are released again , modders will want to buy an xbox 1 ,the game with all its dlc , pay for the xbox live service to port their mods just so they can get 25 cents on the dollar for their limited appeal content , me thinks they didn' things through
  9. z4x
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    "In light of recent changes to the official Bethesda forums"

    I noticed there is something wrong with official forums - mods section is dead, but what happened exactly? (been semi-afk for several months...)
    1. creedofheresy
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      I'd advise you read the previous news post, it'll explain it perfectly.
  10. yzerman19
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    ALL WE ARE SAYING
    IS GIVE TODD A CHANCE