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Drogean

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Drogean

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About this mod

Changes Main Character hair and portraits to match

Permissions and credits
This changes Main Character hair and portraits to match

This mod uses Special K's texture injection to load modded textures (files included) : 

Instructions
- Extract to main metaphor folder where the Metaphor.EXE is located (C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio)
- The DX11.ini should be optimal for performance at least for NVIDIA cards but can be deleted if you have issues - in which case the game will recreate it with default settigs on load
- Fully compatible with Reloaded II mod - just launch the game from Reloaded II and make sure you arent using the "ASI loader option". If so, delete winmm.dll
- If using standaloneMetaphorFix, use the special directions at the bottom of the page to run it via Special K


FAQ:

Dont like the new portraits:

- Delete the folder : SK_RES\inject\textires\McPortrait

How do i get the dark armor?


- Download my other mod : Here

Want to create your own texture mods easy? Here's how

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1. Once ingame press Shift + Ctrl + Backspace to open Special K Interface
2. Click "Render Mod Tools"
3. Click Refresh Textures to load everything in the current scene 
4. Click the column on the left with hashcodes and press { and } on your keyboard to scroll up and down, (your mouse cursor needs to be in this area for it to move), the textures will display on the right side AND if the texture is currently in your scene it will blink so you know which texture is highlited.
5. If what you're looking for doesnt load, on the "Used Textures" box and make it choose "All Textures" - but now you'll have to go through a few hundred 
5. Click "Dump to Disk" 
6. Textures will be in the SK_RES/Dump folder of your game
7. Edit your texture .DDS file and save as BC7 either with alpha or without based on if the file asks upon opening (you may need the intel or nvidia dds tool for your photoshop app)
8. Save the file to "SK_Res\inject\textures" to have the game load it next boot. Be sured to remove the words "Compressed_" and only save whats after as a .DDS file. Subfolders can be made to organize new textures
9 Textures are loaded automatically in game, theres even a popup on the bottom left saying how many new ones are loading
Here's an alternative guide thats more in depth for another game but the idea is identical.

I will create a more in depth guide if neede and answer questions on the comments tab

Also you can check out the dumps of textures i've already extracted (in the option files)  so you can, just edit the files, remove the text before the underscore , save (remember BC7 with or without alpha) and place in the inject\textures folder. Full guide coming soon