Adding a long bandana to MGSV.
This mod has been a work in progress for over 2 months so far this was the best I could get the mod with
the current fox engine limitations.
What does this mod do?
It adds a long modified bandana from MGS4 to Snake ,almost like how it look in MGS Delta ,I did some referencing from the
Delta trailers to replicate it in MGSV ,although It isn't the same of course but it came as a inspiration since the vanilla bandana for MGSV is so sad:(
Installations guide
1.Install the main Bandana Dynamics .mgsv file with Snake Bite mod manager like any other mod.
2.The Bandana Dynamics Avatar man add-on was designed only to apply the long bandana tails
for mods that replaces the avatar man with Snake made by IroquoisPliskin1972 ,
This will not work for the vanilla avatar man since the heads will be invisible ,I tried looking into
ways to add these physics to the vanilla avatar man and I came close but I encountered one big problem where
the physics act weird sadly.
Zeta mod installation and use:
Added a Zeta port that gives you quit the options but follow this installation guide for it
1:Install Infinite Heaven
2:Install Infinite Heaven Hook
3:Install Zeta R22
4:Install Bandana Dynamics Zeta mod
The installation order in this case doesn't matter but make sure you have
these mods installed otherwise it wont work.!
Its simple to use fire up the game and equip Snake ,open the GUI menu by pressing F3
go to Zeta Menu>Mod Management>Player>Bandana Dynamics>
and enable the mod change the presents you wish to play with and enjoy.
How to use the avatar man add-on
1.Have the main Bandana Dynamics mod installed it contains all the physics files for the bandana movement.
2.Install your avatar man Snake mod of choice like this one here :Naked Snake mod .
Or for a COOL Venom Snake or Ground Zeroes Big boss look this one : Venom Snake and GZ Big Boss
3.Install the Bandana Dynamics avatar man add-on , Snake Bite will give a compatibility error but override it ,
what this does is it replaces the modded avatars bandana tails with a long one.
4.In the game you select your Snake ,note that the tails wont go invisible if you select or deselect the bandana in the
sortie prep there are two slot for the modded avatar man one has the bandana tails and one doesn't you just need to
pick and choose which one you want.
Compatibility with other mods:!
This mod is compatible with :
1.TMWSTW Bare arms mod ,and
any other outfit mod for Snake please note some outfits might give a compatibility error
but it's not a big problem just make sure you install the
bandana dynamics mod after the outfit mod that conflicts with this one.
2.Any of the avatar man Snake mods so far is compatible (at least
what I have tested let me know if there isn't one and I
will try to implement it ), follow the installation
process mentioned above.
This mod is not compatible with:!
1.Any other mod that replaces Venom Snakes head with a custom one
is not compatible the authors are welcome to use this mod as a template for there mod.
Common Bugs:
I have encountered two bugs which I haven't found any fix for,
1.The bandana Tails goes' into a sleeping mode where it disables any collision in the ACC
,I have seen this also happens to the vanilla bandana but why it does this is unknown
my assumption is that it is related to the exe of the game
2.The bandana kind of glitches when you are laying prone and aiming but only on DLC outfits ,it is extremely random and
I have no idea why it happens to those outfits.
Bugs in the new Zeta Mod:
So since the infinity bandana is added I added allot more bones which might trigger sleeping allot more than normal, I highly doubt I can fix this, since this is a performance limit on the game.
I did see that this glitching thing where the bandana looks like its stuck in the body is fairly random sometimes it doesn't even happen other times it does I am starting to guess again this is a performance thing on the game engine it self since this is rigid body physics every point of contact needs to be calculated if there is collision or not and since they tried to optimize this game into the ground I believe this is a reason for this weird effect ,I can be wrong but its so random I cant pinpoint the exact reason as of now.
At times where the physics are in a sleeping mode you can use infinite heaven to toggle to a different outfit to snap it out of it ,but it seams to depend totally since it is controlled by the exe of the game.
1.If your customization of what you choose in the zeta menu doesn't work and you get the default venom snake with the long bandana it means your demon points is too high as of now I ain't too sure how to prevent that inside of the mod it self but just get rid of the demon points and you should be good.
2.The gold and silver snake isn't supported just yet I might have an idea how to do that.
Permissions and usage for other Modder's to use these files :
For any one who would like to use the sim files and armatures for there own Snake mod or Snake variation ,you are
more than welcome to use the contents of this files for that ,I
Insist please use it ,the goal was to just have a long bandana in this game for anyone to use and experience .
If you use this mod for your Snake mod make sure to do the following:(Modder's Only)
1.Use the Armature's in this mod it's very important for the physics to work
with the correct collision.
2.All you have to do is just add your Snake variant to the armature I modified and
then replace the fmdl's in this mod ,it act's as a template if you wish
to modify it for your Snake mod.
3.Lastly please if you publish your mod with these files I would like to request you to somewhere
say in your mod description that it contains Bandana Dynamics physics that way ,
any other guy who wants to use the avatar man add-on can still
install it along side your mod.
I would like to thank:
Joey for making Foxkit 3 making it able to have done these physics.
Jim Lafleur for providing the MGS4 Bandana model ,testing and giving inputs on the mod.
Zip for helping figuring out how to make this mod compatible with TMWSTW bare arms mod ,and
helping figuring out what some attributes does in the sim physics.
and everyone at Modders' Heaven for there love and support to this mod.
Updates
1.Added Vanilla Hair for Venom Snake and also a Ground Zeroes Big Boss, this doesn't include a
bandanales version of the GZ Big Boss.
2.Ported the mod to Zeta ,it has the following added stuff:
Snake head options:
-1:It has 4 different snake version you can toggle to in game no need to uninstall any mod to use another option the options are:
1-Bandana Dynamics Mullet Venom Snake
2-Big Boss Ground Zeroes Snake
3-Venom Snake with the Vanilla mullet
4-Added a new one two eyed Snake with the Bandamics mullet as a little request I don't know what snake it represents but its there haha.
Bandana Colour options:
You have 5 options
1:Dusty blue Bandana
2:Clean Shiny bandana
3:Green Bandana
4:Red bandana
5:Black Bandana
Bandana Length:
You have now two options for the bandana length:
1:Normal Bandana length the previous mod had(We can say it is give or take the same length as in MGS Delta)
2:A new Infinity bandana that is quit a whopper it's length stretches until snakes waist more or less
Future Mods
I am not sure myself how many people use the avatar man add on for IroquoisPliskin1972 Snake mods that
replaces the avatar man which in actual fact gave an opportunity to have this mod compatible with he's mod, I want to update that as well
but I believe Plisken will integrate the bandana it self in the near future where this mod wont be needed.
I'll try to update the three optional files soon as well ,I am just running a bit short on time
Hope you enjoy the mod
[SBWM]