Gives the hospital XOF soldiers "XOF Employee of the month" badges.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
All the hospital XOF soldiers now proudly wear badges declaring them employee of the month. Skullface evidently thinks highly of all his staff very equally. :P
---
A test mod for me to learn how to import files into Blender, out of Blender, into MGSV and properly kitbash the seperate meshes from different models together.
Thanks to: Franzyd (For patiently walking my completely noob self through how to use Blender and 3D modelling in general over the past month while working on this mod) CapLag (Identifying my mod had a texture path issue right off the bat, giving me advice on how to fix that, as well as giving me advice for the correct path to make sure the texture files work correctly in future mods.) Cuba (Giving me advice for the correct path to make sure the texture files work correctly in future mods.) EVERGREEN (Technical details for dds files and how FOX engine handles transparency types.) The Modders' Heaven discord (For being an awesome community.)