Metal Gear Solid V: The Phantom Pain
PT Norman Reedus swapped over Skully

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Solidcal

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So with Norman Reedus being made to work over Venom, I thought I'd try and see if he works any better over npcs. So swapped him with Skullface and he works rather well. His teeth clip through sometimes, but that can be fixed with the vertex script for 3ds max I am sure. (Also I am secretly planning to do a Kojima and Reedus dancing in the rain video now, but shh don't tell anyone. ;) )

16 comments

  1. deleted22133419
    deleted22133419
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    Kojima retweeted this on his twitter account
    1. Solidcal
      Solidcal
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      Yeah a random person tweeted it and didn't know my twitter so he seems to be getting the credit. But eh it's cool.
    2. morbidslinky
      morbidslinky
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      REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    3. MichaelPayneVV
      MichaelPayneVV
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      So how do i replace Snake's head with Norman's?
  2. Zebra1084
    Zebra1084
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    are you planning on releasing the whole model for download?
    1. Solidcal
      Solidcal
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      No idea as a lot of people are messing about with the model which you can grab the files of from this link http://forum.xentax.com/viewtopic.php?f=10&t=15559&p=124712#p124712
  3. CliffHangerPro
    CliffHangerPro
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    You need to make this a face swap mod
    1. Solidcal
      Solidcal
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      CapLagRobin is doing that already.
  4. DrFlatSoda
    DrFlatSoda
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    How in the world did you manage to get the actual model?
    1. Solidcal
      Solidcal
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      http://forum.xentax.com/viewtopic.php?f=10&t=15559&p=124712#p124712
  5. ClaireDrawarts
    ClaireDrawarts
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    ANy chance to replace a DD soldier face with Norman's face and upload it on the Nexus ??
    1. CapLagRobin
      CapLagRobin
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      https://drive.google.com/file/d/0BwBNFl6FGvu5dDlZZEVJc0Ixa0U/view?usp=sharing replaces the balaclava on the male staff member sneaking suit
  6. CapLagRobin
    CapLagRobin
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    Nice to see that it works with some NPCs. Change the hat to the fetus!

    Got the teeth clipping sometimes too here, with the rest looking fine, except for the eyes.
    http://i.imgur.com/rJdOCEM.jpg
    I've removed the eyes and teeth on the DD sneaking suit, so it looks far better now, just the neck left to fix. Is there anything wrong with the lip bones when swapped on Skull Face?
    1. Solidcal
      Solidcal
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      Only in one instance did the teeth clip through the mouth. Was after Skully says "and I'll show you my demons" and it clips throught for a little bit, obviously if the tetth model is moved back a tiny bit it should be good for npc swaps. Still has issues with the jacket remaining static at the back though sadly. But yeah he seems to work decently on skullface. Gonna try him on Quiet to see if much is changed there, and then codetalker.
    2. CapLagRobin
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      I think I know what's the problem. It only works when swapped on models with .fclo or without anything but the .fmdl. It's the jacket's physics. What's weird is that there's no .fclo in PT's files.
    3. Solidcal
      Solidcal
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      Yeah so far BB works with reedus as does Skullface and Codetalker. Gonna see how he looks with Quiet soon.