Metal Gear Rising: Revengeance
Camera Handling Overhaul - coming relatively soon

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The number one aspect of MGR combat that BY FAR causes the most unnecessary cheap deaths is the tendency of the camera to, quite simply, not adapt properly to the size/distance of enemies. I probably don't need to tell you this if you've already fought more than one Mastiff at a time or even (the Senator have mercy on your soul) a pair of GRADs (their abilities apparently include moving slightly faster than Raiden can sluggishly rotate his head WHEN LOCKED ON lmao.

The game already has a enemy-dependent camera settings file, but it's obviously not optimized for a fair experience. To add insult to injury, the fact that parrying needs a directional input means quite often you'll perform the right combination only for a random enemy to shift the camera in the time it takes Raiden to go through the animation and ultimately cheat you out of your perfect parry.

I just started on this project but it's surprisingly easy to outperform Vanilla's stingy settings. Enemies (including bosses) can be assigned different Camera distance/rotational values depending on how close/far they are in relation to the player,  whether they are currently being targeted by lock-on, can be set up with specific height and width preferences and more.
I'd like to come close to a more DMC5-like flow so one can actually, y'know, SEE what the hell is going on without the cameraman going on an Elden-Ring-boss-approved cocaine binge.

2 comments

  1. Nesqwiko
    Nesqwiko
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    any updates? is this still being worked on? absolutely loved your FOV change mod and would love to see something like this be fully published. good stuff nonetheless :)
  2. TerranR
    TerranR
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    is it possible to ask if work is underway on the mod?