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Version1.6.0
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- Manual
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yammeUploaded by
yamorixVirus scan
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About this mod
Rebalances B-Rank, A-Rank, and older S-Rank characters.
- Requirements
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Nexus requirements
Mod name Notes Tangerine Required to run the mod - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
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- Changelogs
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Version 1.6.0
- Added a secondary effect to Omega's God of Destruction
- ---Upon hitting a target with Charge Slash at max charge, Charge Slash's cooldown is refreshed
- Added a secondary effect to Swimsuit Iris's Cute Bathing Suit
- --- Gain brief invuln to dmg and statuses when using Core Crystal
- Reduced the cooldown of Swimsuit Iris's Core Crystal to 10 seconds
- Increased duration of shields from Swimsuit Iris' 'I won't lose' to 6 seconds
- Reduced cooldown of Marino's Ninjutsu Mark-II
- --- Slightly increased damage to 75 per hit
- Reduced cooldown of Swimsuit Roll's Water Shield to 8 seconds
- Added an effect to Swimsuit Roll's Preemptive Deployment
- --- When being hit, refresh the cooldown of Swim Ring Hurl
- Reduced the cooldown of Valentine's Iris's Valentine's Gift to 8 seconds
- --- Increased the damage of Valentine's Gift to 125% ATK per hit
- Added an additional effect to Copy X's Advent of Savior
- --- When hitting a target with Nova Strike, refresh it's cooldown
- --- This effect has a 4 second cooldown
- Replaced Mega Man Volnutt's Electric Shock Warhead chip with Blast Shield
- --- Gain a shield when hitting a target with Crusher
- Protoman.EXE's Energy Spike now fully resets the cooldown for Step Sword
- Added an additional effect to Bass's Animosity
- --- When below 50% HP, recover HP equal to 12% ATK every 8 seconds
- Tron Bonne and Vile MKII have an effect for their invulnerability when their mech disappears
- Increased Mega Man Volnutt Alt's invulnerability time from Sedative by 1 second
- Replaced Thunder Beam Mega Man's Show Time with Electro-Barrier
- --- Gain a shield that can withstand dmg equal to 91.8% ATK when using Lightning Bolt
- --- Additionally, gain invuln to negative statuses when using Lightning Bolt
- Replaced Rising Fire X's Continuous Damage Resistance with Gathering Flames
- --- When hitting a target inflicted with Burn, recover HP equal to 18.6% ATK
- --- This effect has a 6 second cooldown
- --- The previous ability (Continuous Damage Resistance) is still kept as an additional effect
- Replaced First Armor X's Energy Feedback with Protective Shield
- --- Instead grants a shield when firing a fully charged Spiral Charge Shot
- --- Shield withstands 107.52% ATK dmg
- Reduced cooldown of Vile's Tyrannical Force to 4 seconds
- Added an additional effect to Bass GS's Destrudo
- --- When Destrudo is triggered, recover HP equal to 18.6% ATK
- --- This effect has a 6-second cooldown
- X's Energy Feedback is replaced with Extra Sub-Tank
- --- When HP falls below 30%, recover 100% HP once per stage
- --- Additionally, randomly recover HP equal to 24% ATK when destroying an enemy
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Version 1.5.0
- Added some tiny buffs to a few extra characters (Check S-Rank change notes for specifics)
- Fixed Mega Man's Power Increase and Harden chips
- - Added additional range increase by 25% to Harden chip
- Second Armor X's Giga Crush now has invulnerability to damage by default
- Second Armor X's Double Charge Shot can now penetrate many more targets
- - Charged Penetration chip now applies to both shots, and increases range by 25%
- - Power Increase chip now applies to both shots
- Thunder Beam Mega Man's Lightning Bolt now has invulnerability to damage by default
- - Show Time ability changes this to full invuln, and increases invuln time by 1 second
- Ultimate Armor X (CM)'s All-Out Barrage now has invuln to dmg by default
- - Armor Protection ability changes this to full invuln, and now reduces dmg by 15%
- Ultimate Armor X (CM)'s beam attack now gains invuln to dmg upon hitting by default
- Replaced Ultimate Armor X (CM)'s Show Time chip with Destroy Armor
- - Inflict DEF Reduction of 30% upon hitting
- Ultimate Armor X (CM)'s Restriction Off chip now triggers when using any phase of Combo Weapon Attack
- Changed effect of Ultimate Armor X (CM)'s Force Protection (DNA), renamed to Force Barrier
- - Upon hitting a target with the beam attack, gain a shield that can withstand 107.52% ATK dmg
- Sigma (X4)'s Laser Eye now has invuln by default, Show Time chip changes it to full invuln
- Reverted change to First Armor X's Show Time ability
- Increased fire rate of First Armor X's Headbutt
- Super Mega Man's Rocket Buster now passes thru terrain by default
- Replaced Super Mega Man's Complete Penetration chip with Dazing Punch
- - Inflict Defocus of 50% upon hitting a target
- Super Mega Man's Collaboration ability now heals HP equal to 18.6% of your ATK
- Reverted Super Mega Man's Beat Enhance effect to dmg invuln, but increased invuln time to 2 seconds
- Protoman's Auto Defense now triggers upon being attacked
- Ultimate Armor X's Plasma Charge Shot now penetrates many more targets
- - Charged Penetration chip increases range by 25%
- MegaMan.EXE's Charge Shot now passes thru terrain and can penetrate several targets
- - Damage after penetration is reduced by 50%
- Copy X's Normal Charge Shot can now penetrate many more targets
- Copy X's Fire Charge Shot now rebounds off of terrain, and travels slightly further
- Copy X's Ice Charge Shot now passes thru terain
- Changed in-game icon of Copy X's Savior status to be distinguishable from other ATK buffs
- Bass's and Super Bass's invuln from Animosity now lasts 1 second with 1 second cooldown
- Bass's Charge Shot now passes thru terrain by default
- Replaced Bass's Complete Penetration chip with Charged Penetration
- - Charge Shot can now penetrate several targets, with damage reduced by 50% after penetration
- - Additionally increases range by 25%
- Bit's Positioning System ability now allows Bind Ring to pass through terrain
- Changed Absolute Zero's Rampage effect to grant a shield instead of invuln
- Corrected secondary effect of Halloween Vile's Vampiric Passion (DNA)
- - Now increases invuln time from Vampiric Desire by 1 second
- Added an additional effect to Halloween Marino's Mischievious Spirit (DNA)
- - Gain a 40% speed boost when using Phantom Kick
- Volnutt's Shining Laser now has invuln to damage by default
- - Show Time chip changes this to full invuln
- Fixed several skill chips
- Fixed a few skill description typos
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Version 1.4.3
- Iris now longer strengthens the morale of the enemy team
- Increased fire rate of both of Vile's and Pandora's skills by 50%
- Pandora's Funnels can now shoot through terrain
- Added visual effect to invuln from Halloween Vile's Vampiric Desire
- Replaced Vile's Enhanced Launcher Mastery (DNA) with Tyrannical Force
- - Gain brief invuln when immobilizing or hitting an immobilized target
- - This effect has a 6-second cooldown
- Added additional effect to Bit's Hunter (DNA)
- - When hitting a target with Bind Ring, reset the cooldown of Forward Slash
- - This effect has a 6-second cooldown
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Version 1.4.2
- Zero's Ryuuenjin now has invulnerability to damage by default
- Volnutt's Intense Blast (DNA) now correctly applies to all targets
- Correctly set probability of Zero (Z)'s Seize Weapon to 100%
- Increased base post-penetration damage of Zero (Z)'s S.Boomerang to 50%
- Zero (Z)'s Life Steal is now guaranteed, replaced Chip Upgrade (DNA) with Maverick Slayer
- - When facing a boss character, increase damage dealt by 25%
- Swimsuit Layer's Show Time now grants full invuln to both skills
- Combined Swimsuit Layer's Power Increase (DNA) abilities into a single slot
- Replaced Swimsuit Layer's 2nd DNA Slot with Enjoying Watermelon
- - Recover HP equal to 18.6% of your ATK when using Watermelon Slice
- Added invulnerability effect back to Absolute Zero's Rampage ability
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Version 1.4.1
- Corrected ATK enhancement values for several abilities
- Rewrote some ability descriptions to be more clear
- Ultimate Armor X (CM)'s Hyper Mode passive now triggers upon using All-Out Barrage
- Second Armor X's Energy Increase now allows Giga Crush to immobilize all targets on hit
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Version 1.4.0
- Buffed Sigma and Sigma (X4)
- Corrected ATK increase from Aile's Heroic Fighting Spirit
- Slightly increased hit range of Aile's ZX Saber
- Slightly increased hit range of Roll's Roll Swing
- Increased fire rate of Rising Fire X's skills by 50%
- Changed effect of Thunder Beam Mega Man's Charging Boost (DNA)
- - When hitting a target with Thunder Beam, reduce Lighting Bolt's cooldown by 2 sec
- Marino's Life Steal can now trigger once per usage of the skill
- - No longer triggers from Ninjutsu Mark II
- Added original effect of Marino's Blink Thrust (DNA) by default
- Reduced cooldown of Marino's Shuriken to 4 seconds
- Lowered cooldown of Zero's Ryuuenjin to 4 seconds
- Reduced invuln time of Zero's and Festive Zero's Show Time to 1 second
- - However, the invuln will be retriggered each time the skill hits a target
- Increased base damage of Zero's Rakuhouha to 200% per projectile
- Replaced Zero's Melee Adaptability (DNA) with Restriction Off
- - Upon hitting a target with Ryuuenjin, you will be able to use it again
- - This effect has an 8 second cooldown
- Removed cooldown time from Zero's Rapid Response
- Layer's Focus now triggers when hitting targets with either skill
- Changed invuln type from Alia's Show Time (DNA) to DMG Invuln
- Changed effect of Volnutt's Adventurous Spirit of Steel
- - Every 10 seconds, gain a DEF Enhancement of 3%
- - This effect can be stacked up to 10 times
- Combined effects of Volnutt's Mobility passives, moved Machine Gun Mastery (DNA) to 3rd slot
- Replaced Volnutt's 3rd DNA slot with Hardened Spirit
- - Increases the DEF enhancement effect of Adventurous Spirit of Steel by 50%
- Increased fire rate of Iris' Floating Mines by 50%
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Version 1.3.1
- Corrected Dark MegaMan.EXE card text
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Version 1.3.0
- Buffed 2 extra characters (X -kai-, Dark MegaMan.EXE)
- 2nd effects of A-Rank and B-Rank character cards can now reach 3rd Level at 5-star
- Changed 2nd effect of Vile card to Immobilize Special Attack
- Changed Axl's Machine Gun Adaptability (DNA) with Quick Draw
- - Reduce cooldown of Strafing Barrage by 20%, and Tactical Reload by 40%
- Replaced Massimo's Armor Protection with Armor Reinforcement
- - Gain enhanced DEF by 10% when hitting a target with either skill
- - Can stack up to 4 times
- Changed effect of Massimo's Enhance Armor
- - Increase the effect of Armor Reinforcement by 50%
- Updated Aile's Charged Penetration chip to increase post-penetration dmg to 75%
- Replaced Aile's Energy Recycling with Energy Feedback
- - Upon hitting a target with max charged ZX Buster, heal HP equal to 18.6% ATK
- - This effect has a 6 second cooldown
- Changed effect of Aile's Heart Connection
- - When tranforming into Model ZX, gain a preventive shield
- Replaced Awakened Zero's Expanded Energy Slot (DNA) with Restriction Off
- - After using Genmu Zero, you will be able to use it again
- - This effect has a 10-second cooldown
- Increased Awakened Zero's Shingetsurin base ammo count to 3
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Version 1.2.1
- Bass' Burst Kick now grants CRI enhancement instead of CRID
- Actually implemented Bass' Charge Shot cooldown reduction (sry lol)
- Lowered time to reach maximum charge to 1.5 seconds
- Reverted change to Absolute Zero's Calamitous Arts secondary effect
- Increased duration of Slow effect to 3 seconds
- Corrected incorrect cooldown timer for Absolute Zero's Rampage effects
- Nightmare Zero's Nightmare Virus effect only applies when using skills
- Restored Nightmare Zero's Weapon Expert DNA as his 3rd DNA slot
- Buster Attack can now pass thru terrain by default
- Ultimate Armor X's natural Nova Strike reset now triggers without needing to hit
- something about a mango??
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Version 1.2.0
- Buffed second wave of S Ranks (21 in total)
- Reduced DEF Reduction effect of Intelligence Analysis
- Increased fire rate of Shingetsurin (Awakened Zero) to 1 per sec
- Increased effect of Iris' Rejection Response to 15% each
- Iris' Floating Mines and Leviathan's Marine Snow can no longer be destroyed by enemies
- Reverted effect of Tron's Enhance Armor to 35%
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Version 1.1.2
- Fixed typo in Iris' DNA description
- Repair Device (Iris card effect) now provides a Preventive Shield instead (100% chance at 5-star)
- Allowed Aile's ZX Buster to penetrate 3 targets and move thru terrain
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Version 1.1.1
- Updated Nova Strike card's 5-star effect to match changed abilities
- Increased duration of Protective Shield from Ferham's Crimson Shadow
- Increased healing rate of Ferham's HP Absorb to 26.4%
- Increased duration of Zero's Burn to 6 seconds
- Zero's Hadangeki can now penetrate several targets, and go thru terrain
- Increased base damage of Hadangeki to 125%
- Replaced Awakened Zero's Dynamic Destruction chip with Viral Regeneration
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Version 1.1.0
- Buffed first wave of S Rank characters (22 in total)
- Replaced Alia's Conflagration with Data Download
- Added proper invulnerability to Alia's Show Time effect
- Increased invuln time on Show Time (Zero)
- Increased damage on Ryuuenjin (Zero)
- Increased damage bonus from Air Sword to 50%
- Changed Marino's Life Steal to trigger on hit, instead of kill
- Corrected and added proper effects to Vile cards
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Version 1.0.1
- Corrected Star Force Mega Man's memories being the wrong rank
- Corrected Star Force Mega Man's final skill cost
- Added Spanish translations to Star Force Mega Man's skills (credit to Tanaka, from RXD: Derivative Works discord)
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Version 1.0.0
- Initial release
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A mod made just to buff some of the older characters that may struggle through some parts of the game, whether it be that they just don't have the damage or the survivability to make it through. Let's face it, the game can get pretty nasty if you don't have epic damage, loads of buffs and debuffs or constant shields, so hopefully this mod ends up remedying that even just a little bit. Don't hesitate to report any bugs, typos or feedback to me!
Click here for a list of changes to S Rank characters, and here for a list of changes to the A Rank and B Rank characters. These changelists will also be included in the download as .txt files.
Requires Tangerine! Once you have that installed, simply drag the contents of the .zip file into the 'BepInEx/mods' folder, and it should run from there.
NOTE: I've only bothered to update the English skill descriptions, since I wouldn't be able to provide a quality translation for the other languages. If anyone would like to pitch in to correct the other languages, let me know.
Credits to:
- baretto, for extra Star Force Mega Man changes
- jaede_, for helping test
- Tanaka, for the SFMM Spanish skill translations
- Tooru Tenjo, for the Chinese + Japanese skill text translations
- RXD: Derivative Works discord, for additional suggestions
Click here for a list of changes to S Rank characters, and here for a list of changes to the A Rank and B Rank characters. These changelists will also be included in the download as .txt files.
Requires Tangerine! Once you have that installed, simply drag the contents of the .zip file into the 'BepInEx/mods' folder, and it should run from there.
NOTE: I've only bothered to update the English skill descriptions, since I wouldn't be able to provide a quality translation for the other languages. If anyone would like to pitch in to correct the other languages, let me know.
Credits to:
- baretto, for extra Star Force Mega Man changes
- jaede_, for helping test
- Tanaka, for the SFMM Spanish skill translations
- Tooru Tenjo, for the Chinese + Japanese skill text translations
- RXD: Derivative Works discord, for additional suggestions