This mod uses algorithms that can simulate HRTF, allowing for full 3D surround sound with just a normal pair of earphones or headphones.
Permissions and credits
Author's instructions
This mod is licensed under the GPLv3. Please read the GPLv3 license to know your permissions and your rights. Thank you.
File credits
kosumosu is the sole creator of this library and gets all the credits!
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.4
You might need to download and install Visual C++ Redistributable for Visual Studio 2022.
HRTF (Head Related Transfer Functions) refers to the way that the curvature of one's ears are used to localize sound in 3D space.
This mod uses algorithms that can simulate this action, allowing for full 3D surround sound with just a normal pair of earphones or headphones.
The resulting audio is referred to as binaural.
This has been uploaded before, but it hasn't been updated with the latest version of HRTF which:
Restored support for Doppler effect
Fixed spatialized sounds being too loud
Fixed stereo sources being too quiet
Fixed volume curve calculation for some sources (was inverse square law, but must be just inverse)
Added missing reverb factor calculation
Implemented different ways of transport of spatial data from X3DAudio to XAudio
Implemented a new way of transport which simply uses result from the last call to X3DAudio
This new version works perfectly now for MechWarrior 5, plus has about 30% performance increase. Please support me on Patreon:
This mod is not meant for 3rd person camera
Installation
DO NOT USE ANY MOD MANAGER TO INSTALL THIS! COPY THE FILES MANUALLY.
Extract the files to the MechWarrior5: Mercenaries installation directory
Launch the game and enjoy!
You must disable any other surround sound features of your headset or soundcard. You will only get the desired effect if you use headphones!
If you have surround headphones (5.1/7.1), make sure to disable any surround processing. Two channels (stereo) are sufficient for this mod to work. Any further surround processing will distort the effect.