This mod adds persistent paper dolls for each of your lance mates so you can keep a closer eye on how close they are to losing that Tier 5 Gauss you gave them.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3
Added ModOptions support for letting you have fine grained control over where each widget is placed on the screen (Feedback welcome, consider this an experimental feature for now!)
Version 1.2
Fixed an issue in co op causing the host to not appear correctly on client machines
Version 1.1
Now compatible with co op!
Minor ui tweak to the lance mate 4 box outline to make it look more correct
This adds 3 paper dolls at the bottom of the screen showing the damage on each of your lance mates 'mechs. When one of them is destroyed it will have a subtle indicator.
Compatibility: Hud related mods usually have conflicts here, I will be working with a couple other authors soon to increase compatibility though!
Known Issues: When a lance mate's mech is destroyed in co op, it will not turn transparent. Still working on a fix for this.