This mod was created as part of an overhaul to the game pace & Battlemech speeds, weapon damage/balance, & difficulty that I was working on, to recreate the powerful feel of the weapons as described in the novel, & to give weapons more realistic velocities. ** Updated for "Heroes of The Inner Sphere DLC" **
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Changelogs
Version 1.00
It boosts significantly Autocannon, PPC, and Gauss Damage, Doubles LRM Damage, and Slightly buffs laser damage,
SRMs are left alone (Still the best DPS weapons).
Slightly cooler Pulse laser weapons Buff to make them a little more attractive/usable.
Shell/Missile Velocity increased to values comparable to real life cannon and missile projectile speeds,
a PPC is practically man made lighting so it should be relativistic, but that would make them way to strong they
got a significant speed boost close to the original Gauss velocity.
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This mod was created as part of an overhaul to the game pace & Battlemech speeds, weapon damage/balance, & difficulty that I was working on. Updated & rebalanced for new DLC weapons, and mechanics. LRMs 1.5 x Dmg Buff & 1.25x Velocity Buff 1.2-1.3x Dmg & Velocity Buffs across the board to Ballistic, & Energy Weapons. all shortrange weapons (MGs, Small Lasers, and Flamers) had their range increased slightly Narc Beacons, & Tag Lasers have had their range increased as well. Lostech ER PPCs, Gauss Rifles, and Pulse lasers now live up to the way they are described in lore (novels)
This mod makes combat so much more lethal, and accelerates the pace of the game by increasing the speed at which everything will be blowing up. Getting surrounded will cost you dearly, pairs well with a faster mech mod, and you will probably want a better rewards mod because you will be losing parts and mechs much faster than in vanilla. Enjoy!!
This may make the beginning a little difficult, until you get your pilots trained up a little, but it is so much fun! The longer ranges version will be back once I recreate the faster mech mod, or if I can figure out Engine swapping.